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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Fights to boring for whm.

    Should be too boring, but i cant fix... asfar as I know.

    Does anyone miss having more things to do like it was in FF11? Not really asking for what it was in FF11... I would want more than that in fights.

    poisona/blindna/paralyna/silena/viruna/cursna/stona/erase/protect/shell, Though some of these may be in 2.0, I kind of doubt it.

    The idea that you can now dodge abilities say on Coincounter is amazing compaired to just building a very good pdt set and taking less damage but guaranteed damage. The part I hate is if you have a good tank who can avoid basically every TP move, its very boring, I find myself nuking so much I near blm damage as a whm.

    I think I would rather them to stop combining spells and give us more to worry about.

    Esuna - combines poisona/paralyna/silena/viruna/cursna/blindna/stona/erase
    Protect - combines protect/shell
    Barspells - dont even exist D:

    Its so simplified its just... boring, im sure im alone on this... but yeah.

    Anyway, I really do like the ability to be able to physically dodge attacks, that needs to stay, mobs just need direct damaging attacks or aoe poisons or something that will keep the whm busy (so im not nearlly matched in nuking as a blm), its to the point that im actually trying to get our slightly worse tanks in dungeon runs so I can cure some.
    (9)
    Last edited by Jeronlmo; 10-13-2012 at 02:29 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jeronlmo View Post
    Should be too boring, but i cant fix... asfar as I know.

    Does anyone miss having more things to do like it was in FF11? Not really asking for what it was in FF11... I would want more than that in fights.

    poisona/paralyna/silena/viruna/cursna/stona/erase/protect/shell, Though some of these may be in 2.0, I kind of doubt it.

    The idea that you can now dodge abilities say on Coincounter is amazing compaired to just building a very good pdt set and taking less damage but guaranteed damage. The part I hate is if you have a good tank who can avoid basically every TP move, its very boring, I find myself nuking so much I near blm damage as a whm.

    I think I would rather them to stop combining spells and give us more to worry about.

    Esuna - combines poisona/paralyna/silena/viruna/cursna/stona/erase
    Protect - combines protect/shell
    Barspells - dont even exist D:

    Its so simplified its just... boring, im sure im alone on this... but yeah.

    Anyway, I really do like the ability to be able to physically dodge attacks, that needs to stay, mobs just need direct damaging attacks or aoe poisons or something that will keep the whm busy (so im not nearlly matched in nuking as a blm), its to the point that im actually trying to get our slightly worse tanks in dungeon runs so I can cure some.
    I really dislike that in FFXIV, WHM have very competitive damage (so long as the mob isnt resistant to air or stone). At the same time I understand what it was like to solo level up as WHM in FFXI.. lol

    During the no save period I'm going to build a WHM with all damage gear and see how much a difference there really is. But having parsed some stats on WHM nuking VS BLM the difference is not as big as most would suspect - which is kind of disappointing lol.

    Barspells could be intresting - would like to see some nice timing on barbuffing for Ifirits/Garuda's elemental attacks. Specially if the Barspells were more like an elemental % stoneskin (like cut all incoming damage by % for X amount of total damage).

    I find the spells that just sit passively are more boring then interactive ones that change depending on the situation.
    (1)

  3. #3
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Reactive healers will always be boring when that's all you do.

    Being proactive is much more enjoyable.
    (6)

  4. #4
    Player
    Breladine's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    227
    Character
    Breladine Mahr
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jeronlmo View Post
    Does anyone miss having more things to do
    Nope. And to be honest I think I have plenty to do.

    Quote Originally Posted by Jeronlmo View Post
    Anyway, I really do like the ability to be able to physically dodge attacks
    You know, let's see how bad the lag is in 2.0 before we even think of implementing anything like that.



    Ultimately there are a couple of things I miss that you mentioned.. Shell, where did that go? Or is it built into Protect, I never stopped to really figure that out. Bar spells, I would like to see those return for sure.

    Talking about a WHM's ability to do damage, you know that's one thing I would be sad to see go because I enjoy being able to solo, thanks.
    (1)


    No leeching, No PL'ing, just 100% playing the game.

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    in general, i agree WHM is really boring. part of that rests on content design and how generally easy most of it is, and part of that rests on class design. after raid healing as priest in WoW for years, WHM in this game usually bores me to tears. however, i don't think making people spam separate status curing spells for each and every possible status is the answer.

    that said- in the meantime,

    heal relic faction leves
    solo heal ifrit extreme
    solo heal rivenroad hard

    even with fairly simple job mechanics, those will keep you plenty busy as a healer until 2.0. i just hope they do make WHM a little more dynamic in ARR so more skilled players can get more mileage (and enjoyment) from the job.
    (0)

  6. #6
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ingolf View Post
    Reactive healers will always be boring when that's all you do.

    Being proactive is much more enjoyable.
    Being proactive in this game is basically keeping protect/regen/stoneskin depending on the fight then healing the second you see a tp move being cast so it lands when the hit lands, but if the tank never gets hit excluding normal swings, there is very little to do. You cannot be proactive on curing if you know your tank will not be hit, curing just waste mp, so you resort to nuking.
    (0)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If your tank is doing perfectly well avoiding things, nuke! You have them for a reason, the debuffs help out the rest of the party, and your damage is good if you gear for it. Being able to split your time between nuking and healing if possible is a useful skill to learn as it helps with kill speed and such. Solo-heal if you haven't already. Every fight can be done with a competent healer and shifting over to a solo healer for my LS has made it a lot more fun for me and whatever poor sap got stuck as 2nd WHM previously.
    (3)

  8. #8
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Estellios View Post
    If your tank is doing perfectly well avoiding things, nuke! You have them for a reason, the debuffs help out the rest of the party, and your damage is good if you gear for it. Being able to split your time between nuking and healing if possible is a useful skill to learn as it helps with kill speed and such. Solo-heal if you haven't already. Every fight can be done with a competent healer and shifting over to a solo healer for my LS has made it a lot more fun for me and whatever poor sap got stuck as 2nd WHM previously.
    All we do is 1whm... why do people assume im talking about 2whm's for AV, thats pointless. My near capped regen can almost keep up with CC's melee swings, and the entire point of this post is that I DO nuke, im generally only 2k less dmg than blm's because I do have a nuking set, which is basically blm gear.
    (1)

  9. #9
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I mostly agree with you OP. I really miss my Dia, Haste, pro/shell being split and the vast array of dispels that were available to us.

    I want haste back. I want tiered cures back. I want multiple raises back.

    (inb4 the mob mentality of these forums flip their shit because someone liked FFXI).
    (6)

  10. #10
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Jeronlmo View Post
    Being proactive in this game is basically keeping protect/regen/stoneskin depending on the fight then healing the second you see a tp move being cast so it lands when the hit lands, but if the tank never gets hit excluding normal swings, there is very little to do. You cannot be proactive on curing if you know your tank will not be hit, curing just waste mp, so you resort to nuking.
    You can't be proactive in this game as whm whilst being effective, hence my message.
    (0)

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