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Thread: Resting XP...

  1. #11
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    People say harder because the exp rate at 50 > 51 seems 160k+ more xp, however SE is throwing in the Quest Grind system which is basically doing the same c/p quest over and over and throw in a leveling dungeon here and there and you'll be maxed out pretty quickly.

    Unless of course they don't get that system right and we actually can monster grind and the like, then it'll probably 'harder' if PLing is taken out.
    Afair they actually said that exping will be slower in general. It was just made so fast in 1.0 because of lack of mid-content and etc.
    (0)

  2. #12
    Quote Originally Posted by darkstarpoet1 View Post
    well unless you go by yoshi's own statement of around 30 hours to get from ranks 1-15. that's a lottttttt slower than we have now.
    That's mostly assuming PLing is out of the equation though, since it takes about that long now to get from 1-30+ normally with leves, but throw in pling its barely 2 hrs.
    (0)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    That's mostly assuming PLing is out of the equation though, since it takes about that long now to get from 1-30+ normally with leves, but throw in pling its barely 2 hrs.
    Well with level sync forced on dungeons and over world monsters giving crappy exp PL will be severely hampered. Can "maybe" PL people through their quests, maybe.
    (2)

  4. #14
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Rested XP is a pretty common mechanic in modern MMOs, so I don't see why it wouldn't be in ARR.
    (0)

  5. #15
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orophin View Post
    Rested XP is a pretty common mechanic in modern MMOs, so I don't see why it wouldn't be in ARR.
    I believe the OP is asking whether or not the rested xp we have accumulated will be carried over, it would be weird if they took it out after implementing it.
    (0)

  6. #16
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Considering that it's an incentive to relieve strain on the servers, by way of moving your character data to a temp holding space, I think it will be in 2.0.
    (0)

  7. #17
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I guess our rested exp start with 0 again right at the ARR launch.
    (0)

  8. #18
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I think rested bonus should stay, but just for crafting/gathering. I am getting so tired of seeing people who PL classes and dont have the first clue on how to play them.

    I dont have an issue with PL'ing, but come on guys. Learn to play a job before you do it in endgame content. I actually had someone say to me in game "oh? Whm has nukes!?". I had to /facepalm in rl there. This person had a 50 whm.

    Im thinking part of their reasoning for the quest based system is to force people to learn the mechanics of each job. +1 to them for that.
    (1)

  9. #19
    Player
    Masamune1004's Avatar
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    Jun 2011
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    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KaiserDrill View Post
    I think rested bonus should stay, but just for crafting/gathering. I am getting so tired of seeing people who PL classes and dont have the first clue on how to play them.

    I dont have an issue with PL'ing, but come on guys. Learn to play a job before you do it in endgame content. I actually had someone say to me in game "oh? Whm has nukes!?". I had to /facepalm in rl there. This person had a 50 whm.

    Im thinking part of their reasoning for the quest based system is to force people to learn the mechanics of each job. +1 to them for that.
    And how would getting rid of rested xp for DoW/M help? People like that would still get PL'ed, even if it is a little slower.
    (0)

  10. #20
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    I think i need to clarify. IF they decide to get rid of it I'd like to see it stay for crafting and gathering. Oure right in that it makes no difference for battle classes. It gets used up so quickly it might as well not exist.
    (0)

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