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Thread: Gambits

  1. #1
    Player
    Rau's Avatar
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    Rau Berlioz
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    Gambits

    - Monster AI will operate under a FFXII-style 'gambit'-type system. Likewise, Chocobo AIs will operate under something similar.

    For Chocobos: Awesome.

    For Enemies: Can someone explain why this is fundamentally different from enemies in any other game?

    If you are not familiar with the gambit system, it is basically XII's way of assigning certain actions based on conditions your party member encountered, by way of If/Then statements.

    ie.
    Your Party
    (If) Vaan's HP < 30% -> (Then) Ashe cast Cura
    (If) Vaan's HP = 0% -> (Then) Ashe cast Raise
    (If) Yiazmat has Reflect => (Then) Vaan cast Dispel

    This can also be applied to an enemy, say Ifrit or Garuda.
    (If) Ifrit's HP = 50% -> (Then)Cast Hellfire
    (If) Garuda's HP = 80% -> (Then)Release Plumes
    (If) Garuda's HP <= 40% -> (Then) Immediately cast Aerial Shriek

    You get the idea. While this is an extremely basic example, this is arguably the thought process people use when deciding what to do in a game, or any situation for that matter. It is also the types of conditions and algorithm structure(albeit more complex) that determines enemy AI.

    So my question is why is enemy AI being changed into something that is essentially the same thing, and perhaps even simpler? What am I missing?
    (5)
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  2. #2
    Player Jynx's Avatar
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    Jynx Masamune
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    Quote Originally Posted by Rau View Post
    So my question is why is enemy AI being changed into something that is essentially the same thing, and perhaps even simpler? What am I missing?
    It's probably not being changed but just used as a example of how the foe AI will work (In layman terms)
    (1)

  3. #3
    Player

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    Quote Originally Posted by Rau View Post
    For Enemies: Can someone explain why this is fundamentally different from enemies in any other game?

    Why is enemy AI being changed into something that is essentially the same thing, and perhaps even simpler? What am I missing?
    Two things I can think of.

    1.) Enemies can actually do group vs group combat. (enemies assisting other enemies)

    2.) Enemies can base their action upon the condition of players. (target the PC with the most HP, target the PC with the least HP, Dispel Protect if PC has protect on, etc)
    (10)


    Stanislaw | Durandal Server

  4. #4
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    it should make it more dynamic, other games are not dynamic in my opionion at all. you can fight every mob in every mmo in the same matter. they only look different. you can say but they do diff moves but you don't truely see it play a part in the game what so ever.

    i assume this will make it more like ffxi, mobs will cast things like silence on you, or it will stoneskin, use stronger moves at times and moves that make a difference. needing to be ready for a stun at any moment rather then oh stun time is now. they will heal or whatever else, maybe like hat farm nm's. but i'd say more of that.

    as you say like all mmo's, no mmo's have much of this at all these days, they all copy wow type mobs that the little i've played in that game did not fight a single mob all way to my 40's back in day that made me go ohh these guys are tough. if you played ffxi and exp grinded in places like moon on mage weapon mobs then you can understand the difference.

    i'm very excited in seeing this almost as much as crystal towers.
    (1)
    Last edited by strallaalaa; 10-12-2012 at 12:23 PM.

  5. #5
    Player
    Angelas's Avatar
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    Angelas Diabolos
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    Hyperion
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    I would prefer smarter AI than the mob mentality we have now. This game suffers from what FFXI did years ago, if they dont know how to make it harder they just add more mobs. Im sorry I want to really think during a fight but I dont want to have mobs tossed at me because you cant make the boss more intelligent, so I hope this fixes that.
    (0)

  6. #6
    Player
    MrKupo's Avatar
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    Kupo Storaifo
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    Most of the mobs here and in any other mmo just keep attacking until you or they die. Gambits might add things like fleeing (which some mobs in this game have when using WS) and curing their teammates instead of purely focusing on their target. Then again, it might already be like this and they are just comparing.
    (0)

    When all else fails, Heck the Bed.

  7. #7
    Player
    strallaalaa's Avatar
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    Fragile Stampede
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    they probably already started using this in some mobs ..kinda like testing the waters in ffxi for ffxiv stuff. like mage mobs in some beastmen camps(very few) need silence or they can kick arse. and the hat farm nm's have stoneskin and cure. and have rolls ...shame killing them has such crappy methods rather then a real tactic but i can see most mobs being fun with this method like in ffxi.
    (0)

  8. #8
    Player
    Yukagama's Avatar
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    Yuka Gama
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    Gambit system will actually be good for chocobo AI. Glad SE took this direction. cant to see some gameplay.
    (1)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
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  9. #9
    Player
    Venat's Avatar
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    Isaac Ven
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    Gambits would be nice to see. But limiting those gambits to lets say.. three or four slots would be important because we wouldnt want the game playing itself.

    Problem with FF12 is that they sure gave alot of freefom to the player which is nice, but some players could play there game in such a way so it auto play it overnight and exp.

    Game should have FF13 class change role style and gambits combined. If you needed your chocobo to be tank mode even if it was a Whm Chocobo it would have added def when it needed it.

    WHM on Tank Mode
    A: Start casting Buffs, B: Rest MP with DEF up

    WHM on Debuff Mode
    A: Dia

    Whm on Combat Mode

    Something but it be weak

    WHM on Healer Mode

    Cure, Cura
    ---------------------------------------------
    Changing mode during combat by 1 toggle switch would be alright.


    FFXI extra character system was some what decent once you leveled it up to max but I never used my extra characters because they were useless until they reached 50+ and it took so long to level them up because you couldnt summon them all the time but only like every 3 days. Also they didnt zone with you and it was just a pain.
    (0)

  10. #10
    Player
    KiriA500's Avatar
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    Doctor Beatbox
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    I'd kill to have the Final Fantasy XII Gambit system in this game! Holy crap, it was amazing!
    (5)