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  1. #61
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    It wouldn't be a problem if they just updated the www.finalfantasyxiv.com website like they're supposed to be doing.
    It even has its own news section... >.>
    (0)

  2. #62
    Player
    Ashel's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Ashel Doombringer
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Excellent news!! It gives me something to look forward to when it arrives. Excitement building.
    (0)

  3. #63
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Elexia View Post
    Just sayin, everytime SE does something you always say its "unfair" or some form of. Realize a Japanese company with a Japanese development team will post and market things in Japanese first and foremost. Western companies does this as well. Everyone is on equal footing when it comes to their MMOs, if you don't believe this, play a Korean based MMO localized to English and see how many updates the International (NA/EU) version is behind compared to the original KR version.

    We all pay, but SE isn't an NA/EU company, it's a Japanese company. It has branches in other nations but that doesn't mean they handle the same exact development. Even the companies apart of SE now handle their own thing like Eidos, which also gets staggered information in Japanese sometimes despite their team being part of SE now. Hell the EU reps get info that even the JP reps doesn't even post sometimes, so it's not "unfair treatment" or anything, it's simply how the info is being handled. It wouldn't be a problem if they just updated the www.finalfantasyxiv.com website like they're supposed to be doing.
    So you do recognize that there IS a problem?
    (1)

  4. 10-13-2012 07:24 AM

  5. #64
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I hope mob AI isn't programmed based on gambit. I want encounters to be more spontaneous and require situational awareness not rote memorization of some formula.
    (0)

  6. #65
    Quote Originally Posted by Gidonoidon_Sur View Post
    I hope mob AI isn't programmed based on gambit. I want encounters to be more spontaneous and require situational awareness not rote memorization of some formula.
    There's no such thing as spontaneous AI. Everything has a set pattern that will eventually repeat sooner or later unless it's "learning" A.I. You fight a Skeleton boss it will always be that same skeleton boss with the same skillset and same stats baring difficulty changes (more hp/additional moves etc.) You fight him in a castle that eventually crumbles and you have to platform through phases..that will always be true the next time you fight it.

    Dynamic encounters goes only so far.
    (1)

  7. #66
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by xXHalloweenTrixXx View Post
    Hmm I was hoping they would at least keep the instanced primals differently from the ones that roam in the open world. =( Because if its just one of each primal roaming... not many would even get a chance at one or even to see one. Because I'm sure more of the elite LS groups will have the primals on lock if that is the case.
    I'm fairly certain that we've gotten confirmation that there are two ways to encounter primals; open world encounter that takes you to an instance and then the more common talk to aetheryte and start the encounter (the way it currently is.) The first way is for free companies to summon the primal and the second way is for your every day loot grinding.
    (1)

  8. #67
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,252
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Donimo View Post
    While it could seem like it's lazy research, they probably do not want to mess with placing characters from other Final Fantasies' canon into the world of XIV. It's more likely just an homage in appearance, but using the name of the lore-irrelevant version of the boss.



    As others have mentioned, the feature of the Gambit system is that you had the choice to automate your party's actions based on commands you programmed. This is what the Gambit menu looked like:



    The lower on the list an action is, the lower priority it is for the character. As you can see, the first action a character will use above all else is for if a party member is dead, and so they will use "Phoenix Down" on any character. The game is smart enough to only use it whenever someone is dead so you don't need to specify further. After that, it's to Poisona. Then if all characters' HP are above 70%, it'll go to the next action, which is to cast Aero on any flying-type enemies. If there are none or they are defeated, the character can finally use the basic Attack function on the next closest enemy. I hope that helps.
    I've played some of the Tales of games, and it sounds a lot like how you program your other party members. Like locking onto the target you are fighting, back-up healing, buffs, etc. Yeah, I see what it's about now. Cool
    (0)

  9. #68
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Naraku_Diabolos View Post
    I've played some of the Tales of games, and it sounds a lot like how you program your other party members. Like locking onto the target you are fighting, back-up healing, buffs, etc. Yeah, I see what it's about now. Cool
    It's kinda like that but in much more detail.
    (0)

  10. #69
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Mujen View Post
    OKay I get that for companion NPCs. How do monsters operate now that's different?
    It means they are going to become predictable, and boss-mod-able lol.
    (0)

  11. #70
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DoctorMog View Post
    Thank you for the summary.

    I am surprised with the confirmation of the "lower than 720p" resolution "upscaled" to 720p.

    I hope this doesn't hinder PC content in the future due to PS3 limitations. (yes, I'm freakin' serious)
    this game will suffer the same fate of FFXI of never getting content advancements as tech gets better. other MMO's get updated with expansions and just for the hell of it after so long.

    PS3 won't limit XIV just like the PS2 didn't limit XI till they started expanding past it's initial design limitations (i.e zone caps.)
    yeah it will the ps3 is already 6 years old, thats ancient already. ps2 did limit FFXI. PC only games get major over hauls. even wow got new system/graphic upgrades with each expansion
    (0)
    Last edited by indira; 10-13-2012 at 04:31 PM.

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