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Thread: PS3 UI Screens

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  1. #11
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    Quote Originally Posted by Skies View Post
    Did not even read the entire thread but I saw this and I need to comment.
    I played Ultima Online, I played goddamn Ultima Online wherein many of those 'innovative' features first existed and were later done away with because of player attitude.
    One of the things that was done away with was non-instanced housing. The worlds, when they were at mid-capacity, were chock full of goddamn houses everywhere. The oldest players in the server had nice houses in nice places, the newer players had goddamn tents in the middle of some god-forsaken long-forgotten dungeon that nobody went to because it was the only space left.
    No, open-world housing is a bad idea
    There's a difference between non-instanced housing and urban-sprawl/player-built housing, first of all. And if over 10 years later, you think game developers can't solve that issue, then no wonder the genre is seemingly stagnating.

    And this is exactly the point of lacking ambition, the acceptance that a solution is too hard, or untested, so preserve the status quo.
    (2)
    Last edited by bobbygunz; 10-16-2012 at 01:37 AM.