please explain what part of standing idle for hours upon hours hoping for your bot to claim the mob is this hardcore feeling you speak of?Admittedly, I do enjoy the way FFXI was for leveling, going into alot of different zones and meeting lots of new people rather than questing. But a huge flaw in this was you needed a very strict PT(being as only 6 players) and you could be waiting hrs/days or even weeks(hi drks/pups/blms post aht) for a PT invite. But that was a while ago and people don't really want that anymore, personally myself I don't think I can sit around all day again waiting for invites/making PTs so I do enjoy the quest system and It is a nice step forward to actually bring casuals to the game, which the game clearly needs is more players.
It's funny how people say Yoshi is copying off WoW, but if you look at alot of MMOs they are doing the same concept, instance dungeons(who wants to camp HNM again cept hardcores?), also quest system for casual players.
Personally(yes my opinion before ppl jump me) I think taking on Yoshi was a great choice for SE to do and to let Tanaka go, granted Tanaka made FFXI work in the past but that sort of thing won't pass these days and people would just get bored and leave. If I remember correctly, alot of people enjoyed abyssea for XI but then when Tanaka took charge again, alot of people hated voidwatch.
There is no denying on that salvage butthurts will never admit this but they rocked empyreans and AF 3 +2 either way Abyssea saved FFXI from the downhill it was heading to and guess who did it? Yoshi-P!
I'm sure action bar 1 is L2+R2+Triangle.
In the gamepad configuration the Triangle button is button 1
Targeting should still work with the D pad, without pressing L2 or R2.Logistically speaking, (for a gamepad user) how are you going to switch targets mid combat and select actions with any amount of speed? As it is now, in combat you have to cancel your action bar selection with O, press <- or ->, and then hit X to have your bar pop up for action selection. How are we supposed to switch targets when the D pad and the four main buttons are all default to actions (I'm assuming only in combat when you have your action bar displayed)? Is cancel going to be one of the bumpers? Or am I wrong in thinking that X, O, square and triangle have actions bound to them?
Last edited by Felis; 10-16-2012 at 12:46 AM.
I was talking about ambition. Black Desert, Darkfall, Blade and Soul, Raiderz are all games on the horizon with pretentions to creating more involved combat systems while also innovating in other areas too. Black Desert has an open world (with no loading screens) and players can also own the buildings in the towns/cities. Just because these games are not out yet, or may never be realised, doesn't mean they lack ambition. The point remains that FFXIV lacks ambition. I mean, go look at a feature list for Archeage or Black Desert and compare it to FFXIV, and it's kind of shocking how games with 50% or less of the workforce of FFXIV can produce a vaster quantity of innovative features, many of which are already proven to exist in beta tests (which is more than you can even say for FFXIV which to this day, people don't know much about).The only MMO with 'true' active combat is TERA. I can say zero about B&S because that isn't out in the west yet - and it won't be for quite a while. TERA is the only game I've seen that gives you full control of your avatar when it comes to hitting, moving, and dodging attacks. Don't even mention GW2 because tab-targeting is still a huge flaw in that game's system.
Guild Wars 2 and Archeage both have entire underwater content sections, while SE struggle to add jumping chocobos. Meanwhile Archeage has multiple mounts with a huge amount of animations (different mounting animations, turning, running speeds, rearing up, side-stepping).
It really seems like a lack of development turnout on SE's part, and the disparity in production and innovation reveals a dire lack of ambition, especially when, for constrast sake, SE will decide to make "roaming" primals which are instanced. How are they even "roaming" lol?
What's your point? That TERA is bad so FFXIV should be bad too?TERA in the west also has 'quest-spam progression'- I think completing an objective and getting a large amount of bonus experience on top of the experience given from the task alone is better than mindlessly grinding mobs for hours and hours. I'd rather get more experience in a shorter amount of times by doing quests, learning some lore, and being guided from area to area; in TERA, it made things quite easy, and leveling wasn't difficult at all. Would you rather go back to pre-Abyssea FFXI where leveling to 75 can take weeks? Even months, depending on the circumstances? No thanks.
An instanced housing system just takes players OUT OF THE GAMEWORLD and relegates them into instanced lobbies, thereby diminishing the "massively" component of a MMORPG. Maybe Starlord should be asking you why you play an MMO when youre obviously so antisocial.A non-instanced housing system is irrelevant. I'd rather have my own player home in an area lotted off for me and others I welcome into it, rather than having to deal with idiots and their Barrens-style chat while I'm raising a chocobo or messing around in my house.
Did not even read the entire thread but I saw this and I need to comment.
I played Ultima Online, I played goddamn Ultima Online wherein many of those 'innovative' features first existed and were later done away with because of player attitude.
One of the things that was done away with was non-instanced housing. The worlds, when they were at mid-capacity, were chock full of goddamn houses everywhere. The oldest players in the server had nice houses in nice places, the newer players had goddamn tents in the middle of some god-forsaken long-forgotten dungeon that nobody went to because it was the only space left.
No, open-world housing is a bad idea![]()
There's a difference between non-instanced housing and urban-sprawl/player-built housing, first of all. And if over 10 years later, you think game developers can't solve that issue, then no wonder the genre is seemingly stagnating.Did not even read the entire thread but I saw this and I need to comment.
I played Ultima Online, I played goddamn Ultima Online wherein many of those 'innovative' features first existed and were later done away with because of player attitude.
One of the things that was done away with was non-instanced housing. The worlds, when they were at mid-capacity, were chock full of goddamn houses everywhere. The oldest players in the server had nice houses in nice places, the newer players had goddamn tents in the middle of some god-forsaken long-forgotten dungeon that nobody went to because it was the only space left.
No, open-world housing is a bad idea
And this is exactly the point of lacking ambition, the acceptance that a solution is too hard, or untested, so preserve the status quo.
Last edited by bobbygunz; 10-16-2012 at 01:37 AM.
There's a difference between non-instanced housing and urban-sprawl/player-built housing, first of all. And if over 10 years later, you think game developers can't solve that issue, then no wonder the genre is seemingly stagnating.
And this is exactly the point of lacking ambition, the acceptance that a solution is too hard, or untested, so preserve the status quo.
No zone systems are entirely possible (like you are suggesting :P ), most common (works) is grid based with heavy LoD. Common example is Bethesda games, now someone will probably say grids outside of you dont render - well yes and no, but it doesnt matter because all you have to do is glide them in or "pop" as SE does once within range. Your computer doesnt need to know what the -whole- map is doing, it is irrelevant.
I think the problem is SE has no experience doing this, SE would have to test a whole new style and that would take a long time specially as their "first time" test. (1.0 is fairly zoneless but in the way they did it in their own words "limits detail of the zone by less unique textures and entities" so obviously they did it wrong lol)
Wish SE would have done no zones but it would have taken them too much time for their release schedule
- new concepts to their programmers (probably)
- level designs have to be seamless which
- something else.. lol
Anyway would have probably taken them 6 months to a year just to redesign the whole world to be a seamless piece (without the limitations).
Last edited by Shougun; 10-16-2012 at 02:11 AM.
You have your way of thinking, and I have mine. and the way he said it makes me "believe" that he has absolute zero faith in the game. Don't pull the "He wouldn't bother be here if he didn't have faith". saying Yoshi-P has lacks in vision at this stage of FFXIV A Realm Reborn, he shouldn't even be here with that kind of mentality of thinking. Vision means the "broad scope of the game itself" He says he lacks in his Vision. He's entitled to his opinion and I respect that. However, that leads me to question:Sorry that everyone isn't happy with everything SE does, once you're done questioning the fact people may not be happy with everything, reread this part of his post:
While few MMOs are like this, you have to admit, all YoshiP is doing is making XIV how MMOs were back in 2004-2006 era, not really doing anything new. Tanaka had vision (XI was successful), Tanaka had ambitions, everything he tried to do was usually for the sake of trying to make something new for MMOs, the ideas were half implemented or else it probably would have went over a lot better.
If you or anyone else truly think his vision is a bunch of crap( which is basically what he's saying when he says "lacks in vision"), at this stage of development when everything is complete and ready to be tested, then why are you even here? I couldn't say this a year ago because his vision wasn't 100% completely set in motion. However now that were at the home stretch, and you don't like his vision as it stands, I wouldn't even waist your time. Taking away or adding things will only delay to come out even further.
I'm not trying sound like a jerk and I am sorry if I am. just it frustrates me when He or anyone else thinks this game isn't going to make it, and stays here like everything is going to be sugar and rainbows.
At this point you have to ask yourself:
Do you think FFXIV ARR is going to succeed or fail at launch? If no, I highly suggest you go and find a game that suits your expectations.
Again sorry if I sounded like a jerk, I have a cold I'm really congested, I have a ruptured eardrum and I'm extremely cranky. So excuse my behavior if I offended any of you.
Last edited by Starlord; 10-16-2012 at 04:22 AM.
Hmmm looks similar to FFXIV ARRWhile few MMOs are like this, you have to admit, all YoshiP is doing is making XIV how MMOs were back in 2004-2006 era, not really doing anything new
This one is nearly Identical
This old Gem has 3D Grass
Kinda FFish
Last edited by Judge_Xero; 10-16-2012 at 05:54 AM.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.