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  1. #1
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    Quote Originally Posted by Yucie View Post
    We see vision, and we see ambition.
    Ambition to instance everything and make a quest-spam progression system?... real ambitious. Meanwhile other games are making non-instanced housing systems, and combat with active blocking/dodging, and so-called dynamic quests. Yoshi might be ambitious in his own head, but vision he certainly lacks. Unless by vision you mean copying WoW any chance he gets.
    (2)


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    Quote Originally Posted by bobbygunz View Post
    Ambition to instance everything and make a quest-spam progression system?... real ambitious. Meanwhile other games are making non-instanced housing systems, and combat with active blocking/dodging, and so-called dynamic quests. Yoshi might be ambitious in his own head, but vision he certainly lacks. Unless by vision you mean copying WoW any chance he gets.
    Posts like these makes me wonder why you are here.
    (7)

  3. #3
    Quote Originally Posted by Starlord View Post
    Posts like these makes me wonder why you are here.
    Sorry that everyone isn't happy with everything SE does, once you're done questioning the fact people may not be happy with everything, reread this part of his post:

    Meanwhile other games are making non-instanced housing systems, and combat with active blocking/dodging, and so-called dynamic quests. Yoshi might be ambitious in his own head, but vision he certainly lacks. Unless by vision you mean copying WoW any chance he gets.
    While few MMOs are like this, you have to admit, all YoshiP is doing is making XIV how MMOs were back in 2004-2006 era, not really doing anything new. Tanaka had vision (XI was successful), Tanaka had ambitions, everything he tried to do was usually for the sake of trying to make something new for MMOs, the ideas were half implemented or else it probably would have went over a lot better.
    (4)

  4. #4
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    Quote Originally Posted by Elexia View Post
    Sorry that everyone isn't happy with everything SE does, once you're done questioning the fact people may not be happy with everything, reread this part of his post:



    While few MMOs are like this, you have to admit, all YoshiP is doing is making XIV how MMOs were back in 2004-2006 era, not really doing anything new. Tanaka had vision (XI was successful), Tanaka had ambitions, everything he tried to do was usually for the sake of trying to make something new for MMOs, the ideas were half implemented or else it probably would have went over a lot better.
    You have your way of thinking, and I have mine. and the way he said it makes me "believe" that he has absolute zero faith in the game. Don't pull the "He wouldn't bother be here if he didn't have faith". saying Yoshi-P has lacks in vision at this stage of FFXIV A Realm Reborn, he shouldn't even be here with that kind of mentality of thinking. Vision means the "broad scope of the game itself" He says he lacks in his Vision. He's entitled to his opinion and I respect that. However, that leads me to question:

    If you or anyone else truly think his vision is a bunch of crap( which is basically what he's saying when he says "lacks in vision"), at this stage of development when everything is complete and ready to be tested, then why are you even here? I couldn't say this a year ago because his vision wasn't 100% completely set in motion. However now that were at the home stretch, and you don't like his vision as it stands, I wouldn't even waist your time. Taking away or adding things will only delay to come out even further.

    I'm not trying sound like a jerk and I am sorry if I am. just it frustrates me when He or anyone else thinks this game isn't going to make it, and stays here like everything is going to be sugar and rainbows.

    At this point you have to ask yourself:

    Do you think FFXIV ARR is going to succeed or fail at launch? If no, I highly suggest you go and find a game that suits your expectations.

    Again sorry if I sounded like a jerk, I have a cold I'm really congested, I have a ruptured eardrum and I'm extremely cranky. So excuse my behavior if I offended any of you.
    (4)
    Last edited by Starlord; 10-16-2012 at 04:22 AM.

  5. #5
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    Quote Originally Posted by Elexia View Post
    Sorry that everyone isn't happy with everything SE does, once you're done questioning the fact people may not be happy with everything, reread this part of his post:



    While few MMOs are like this, you have to admit, all YoshiP is doing is making XIV how MMOs were back in 2004-2006 era, not really doing anything new. Tanaka had vision (XI was successful), Tanaka had ambitions, everything he tried to do was usually for the sake of trying to make something new for MMOs, the ideas were half implemented or else it probably would have went over a lot better.
    You say that Tanaka had vision and ambitions, but then say that Yoshi-P has none because he is copying WoW. Ironic, considering that FFXI was a clone of EQ1 with a FF skin. Also, if you read the latest interview with Tanaka, you would find out that he just let the development team do what they wanted. He basically says that he did not come up with the ideas that made it into the game. So, if none of the ideas were his, how can he have had ambition for FFXIV?

    On the subject of the PS3 UI, it looks great. This was one of my main concerns, as I have a friend who could not get a PC strong enough to play FFXIV. It will still be hard to communicate on PS3, but at least actions look easy and fast to access. Also, it can hold a good deal of actions (128), which was another concern as PC versions (of other MMOs) tend to have had more action slots available than their console counterpart.
    (2)

  6. #6
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    Quote Originally Posted by bobbygunz View Post
    Ambition to instance everything and make a quest-spam progression system?... real ambitious. Meanwhile other games are making non-instanced housing systems, and combat with active blocking/dodging, and so-called dynamic quests. Yoshi might be ambitious in his own head, but vision he certainly lacks. Unless by vision you mean copying WoW any chance he gets.
    The only MMO with 'true' active combat is TERA. I can say zero about B&S because that isn't out in the west yet - and it won't be for quite a while. TERA is the only game I've seen that gives you full control of your avatar when it comes to hitting, moving, and dodging attacks. Don't even mention GW2 because tab-targeting is still a huge flaw in that game's system.

    TERA in the west also has 'quest-spam progression'- I think completing an objective and getting a large amount of bonus experience on top of the experience given from the task alone is better than mindlessly grinding mobs for hours and hours. I'd rather get more experience in a shorter amount of times by doing quests, learning some lore, and being guided from area to area; in TERA, it made things quite easy, and leveling wasn't difficult at all. Would you rather go back to pre-Abyssea FFXI where leveling to 75 can take weeks? Even months, depending on the circumstances? No thanks.

    A non-instanced housing system is irrelevant. I'd rather have my own player home in an area lotted off for me and others I welcome into it, rather than having to deal with idiots and their Barrens-style chat while I'm raising a chocobo or messing around in my house.

    Oh, and if ARR was going to copy WoW, then everyone would get an instant 50 class/job with a relic weapon and all the AF, since Blizzard is so keen on giving instant high-levels to newcomers simply for buying Expansion X.

    Move along, nobody appreciates someone talking about the game like they've played it.. when you obviously haven't. Lol.
    (2)

  7. #7
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    Quote Originally Posted by Yucie View Post
    Would you rather go back to pre-Abyssea FFXI where leveling to 75 can take weeks? Even months, depending on the circumstances? No thanks.
    Yes, please. Been asking for a long time now.
    (3)

  8. #8
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    Quote Originally Posted by Yucie View Post
    The only MMO with 'true' active combat is TERA. I can say zero about B&S because that isn't out in the west yet - and it won't be for quite a while. TERA is the only game I've seen that gives you full control of your avatar when it comes to hitting, moving, and dodging attacks. Don't even mention GW2 because tab-targeting is still a huge flaw in that game's system.
    I was talking about ambition. Black Desert, Darkfall, Blade and Soul, Raiderz are all games on the horizon with pretentions to creating more involved combat systems while also innovating in other areas too. Black Desert has an open world (with no loading screens) and players can also own the buildings in the towns/cities. Just because these games are not out yet, or may never be realised, doesn't mean they lack ambition. The point remains that FFXIV lacks ambition. I mean, go look at a feature list for Archeage or Black Desert and compare it to FFXIV, and it's kind of shocking how games with 50% or less of the workforce of FFXIV can produce a vaster quantity of innovative features, many of which are already proven to exist in beta tests (which is more than you can even say for FFXIV which to this day, people don't know much about).

    Guild Wars 2 and Archeage both have entire underwater content sections, while SE struggle to add jumping chocobos. Meanwhile Archeage has multiple mounts with a huge amount of animations (different mounting animations, turning, running speeds, rearing up, side-stepping).

    It really seems like a lack of development turnout on SE's part, and the disparity in production and innovation reveals a dire lack of ambition, especially when, for constrast sake, SE will decide to make "roaming" primals which are instanced. How are they even "roaming" lol?

    TERA in the west also has 'quest-spam progression'- I think completing an objective and getting a large amount of bonus experience on top of the experience given from the task alone is better than mindlessly grinding mobs for hours and hours. I'd rather get more experience in a shorter amount of times by doing quests, learning some lore, and being guided from area to area; in TERA, it made things quite easy, and leveling wasn't difficult at all. Would you rather go back to pre-Abyssea FFXI where leveling to 75 can take weeks? Even months, depending on the circumstances? No thanks.
    What's your point? That TERA is bad so FFXIV should be bad too?

    A non-instanced housing system is irrelevant. I'd rather have my own player home in an area lotted off for me and others I welcome into it, rather than having to deal with idiots and their Barrens-style chat while I'm raising a chocobo or messing around in my house.
    An instanced housing system just takes players OUT OF THE GAMEWORLD and relegates them into instanced lobbies, thereby diminishing the "massively" component of a MMORPG. Maybe Starlord should be asking you why you play an MMO when youre obviously so antisocial.
    (2)


  9. #9
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    Quote Originally Posted by bobbygunz View Post
    An instanced housing system just takes players OUT OF THE GAMEWORLD and relegates them into instanced lobbies, thereby diminishing the "massively" component of a MMORPG. Maybe Starlord should be asking you why you play an MMO when youre obviously so antisocial.
    Did not even read the entire thread but I saw this and I need to comment.
    I played Ultima Online, I played goddamn Ultima Online wherein many of those 'innovative' features first existed and were later done away with because of player attitude.
    One of the things that was done away with was non-instanced housing. The worlds, when they were at mid-capacity, were chock full of goddamn houses everywhere. The oldest players in the server had nice houses in nice places, the newer players had goddamn tents in the middle of some god-forsaken long-forgotten dungeon that nobody went to because it was the only space left.
    No, open-world housing is a bad idea
    (4)

  10. #10
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    Quote Originally Posted by Skies View Post
    Did not even read the entire thread but I saw this and I need to comment.
    I played Ultima Online, I played goddamn Ultima Online wherein many of those 'innovative' features first existed and were later done away with because of player attitude.
    One of the things that was done away with was non-instanced housing. The worlds, when they were at mid-capacity, were chock full of goddamn houses everywhere. The oldest players in the server had nice houses in nice places, the newer players had goddamn tents in the middle of some god-forsaken long-forgotten dungeon that nobody went to because it was the only space left.
    No, open-world housing is a bad idea
    There's a difference between non-instanced housing and urban-sprawl/player-built housing, first of all. And if over 10 years later, you think game developers can't solve that issue, then no wonder the genre is seemingly stagnating.

    And this is exactly the point of lacking ambition, the acceptance that a solution is too hard, or untested, so preserve the status quo.
    (2)
    Last edited by bobbygunz; 10-16-2012 at 01:37 AM.


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