Quote Originally Posted by Shougun View Post
Dark soul actually used some pretty good DoF to stay consistently nice looking. No idea who said it lagged but it never dipped for me. Though I have the original ps3 that is like a mothership with ps2 backwards compatibility .
Dark Soul's Havok physic engine was the main reason. Along with the fact the game loaded the map texture further than what was shown. The issue was manly in Blighttown, with it's water physics and high amount of shaders and destructible models.