Thank you lol. Even for PS3 this looks like a middle aged PS2 title. Here's to hoping it's just missing shader optimization still because MMO or not, it doesn't fit the bill yet.
No no your totally right, this doesn't look ANY different then Xi did on the ps2. (/em rolls eyes)
WHat exactly do you people expect an MMO on a console to look like?



You do know Cry 2's FoV in the console version was tiny right, not to mention half of the time you're looking down the gun's aim sight.
Again you're comparing apples to oranges, two completely different types of games.





Dark soul actually used some pretty good DoF to stay consistently nice looking. No idea who said it lagged but it never dipped for me. Though I have the original ps3 that is like a mothership with ps2 backwards compatibility.



Dark Soul's Havok physic engine was the main reason. Along with the fact the game loaded the map texture further than what was shown. The issue was manly in Blighttown, with it's water physics and high amount of shaders and destructible models.

You do realize I wasn't being serious. I was just highlighting Elexia's entirely unreasonable expectations and her dissatisfaction with everything.
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