Quote Originally Posted by Jennestia View Post
In regards to this, how about enemy balancing be based around the specific "region" area - in Final Fantasy XI for example monsters in starter zones scaled from city > outland, then the next zone over they were a little higher in level but still generally for the newbies then the zone after that it begins to ramp up for party play.

Right now, enemies are either pushovers or will slaughter you or one hit kill you and we (players) seem to only benefit from being over the rank of the specific monster and nothing more.
I don't think this is the case at all. There are plenty of challenging mobs, you just have to take the time to find the right spot for your party based on size and rank. I have a group to grind with frequently and we find good things in about every zone for rank 40-45 group of 4-6. Very similar to ffxi as far as time per fight, and being 300-400 sp per mob.