But isnt the starter area sprawling out to tougher areas roughly what we already have (although admittedly it is not immediately clear where to go at what level if you arent doing leves. and its not immediately clear how strong something is in comparison to you, even with the con system. I'd suggest flagging some enemies as "group mobs" based on their toughness.)


Behests could use a little rebalancing however.

Behest enemies could stand to be a little tougher maybe, or have more per group (Scaling with the amount of people in the behest of course), maybe take off locking groups to one group of enemies at a time during behests so we can pull more than one group at a time and have a bit more of a challenge.