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  1. #1
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Agreed, then. I personally actually quite like the complexity myself, though I think it goes a little overboard a times (it should be complex to add nuance to the game, not just simple complexity). As it stands, you can easily tell a player who truly understands the game simply by talking to them. Not that "truly understanding" the game is required to have fun playing it, but the added layer of theorycraft is quite refreshing for me. Though many disagree.
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hulan View Post
    Agreed, then. I personally actually quite like the complexity myself, though I think it goes a little overboard a times (it should be complex to add nuance to the game, not just simple complexity). As it stands, you can easily tell a player who truly understands the game simply by talking to them. Not that "truly understanding" the game is required to have fun playing it, but the added layer of theorycraft is quite refreshing for me. Though many disagree.
    I like theorycrafting on a more founded basis :P. I want to know where the cap is, I want to know how many points intelligence is worth.

    There is still theorycrafting beyond that (lots and lots). But to be able to know what something does I should be able to ask the game, not consult / or make a 20 page research document. (What does armor do / why is VIT better or worse in some cases "add confusion here on stats")
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