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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Hulan View Post
    I don't think you understand my meaning, the cap itself is calculated in part by dLVL. The formulas for determining... well... everything in FFXIV are immensely more complex than in almost any other MMO. The effect of a given piece of gear can be approximated by assuming you will be fighting a level 60 enemy (most endgame). But any tooltip cannot safely make the same assumption. Players at earlier levels will not be facing enemies at +10, so for them, it would be an inaccurate metric.
    I think its assumed that the calculation would consider the level of your character. Obviously attack speed would add more damage to a level 50 then it would to a level 10, or if a cap is changing on a curve then the return on investment would change as you level as well.

    But where was it said that your stats are based off of monster levels? That would be some really really weird system decisions. I believe your stats dont change, just the monster has exponential resistances based on level. Which is alright, thats pretty much in all mmo's anyways.

    Quote Originally Posted by Molly_Millions View Post
    I'd rather not have that level of detail.
    Fair enough. But are you referring to for yourself, or you feel it is something unfair no one should be able to innately see? Like I figured to see full on stat details you held "hotkey" over an item tooltip - because it isnt the most immersive feature and I dont always need to see it.
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    Last edited by Shougun; 10-11-2012 at 03:40 AM.

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shougun View Post
    Fair enough. But are you referring to for yourself, or you feel it is something unfair no one should be able to innately see? Like I figured to see full on stat details you held "hotkey" over an item tooltip - because it isnt the most immersive feature and I dont always need to see it.
    It's not that it's unfair, it's that is turns gearing your character into a paint-by-numbers game. I'd rather see some variety that comes with a certain amount of guess work. We'd get that variety if base stats were balanced more closely with derived stats.
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  3. #3
    Player
    Hulan's Avatar
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    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Molly_Millions View Post
    It's not that it's unfair, it's that is turns gearing your character into a paint-by-numbers game. I'd rather see some variety that comes with a certain amount of guess work. We'd get that variety if base stats were balanced more closely with derived stats.
    While I don't agree with a paint-by-numbers approach, and as I have been saying in this thread already I think such a stat-revamping is somewhat unnecessary (or at least any changes should be to other areas, like the way dLVL effects damage and defense [particularly defense]), this issue already exists and will continue to exist as long as FFXIV disparages incomparables. As long as it is possible to say "Everyone should get this gear because X stat is better than Y stat for Z reason" paint-by-numbers will exist in a meaningful fashion.

    It is a well known fact that security through obscurity does not work (hiding your password in 3,000 files does not make your password any more secure). The same principle applies here, formulas should be complex because they add something to the game, not just because they make it "harder" to tell which stat is better.
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  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hulan View Post
    It is a well known fact that security through obscurity does not work (hiding your password in 3,000 files does not make your password any more secure). The same principle applies here, formulas should be complex because they add something to the game, not just because they make it "harder" to tell which stat is better.
    While that certainly is true, consider this; showing your password to the world means that everyone knows your password immediately. IMO the emphasis in any stat changes should be placed on balance, thus requiring a larger amount of guess work, the effect of which will be more variety. In other words, there shouldn't be such an obvious choice when choosing gear. If I used attack power over STR, I should be able to achieve very similar DMG output to somebody who favors STR. That is not currently the case unless I really heavily stack attack power.
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    Last edited by Molly_Millions; 10-11-2012 at 04:08 AM.