Quote Originally Posted by Hulan View Post
In addition to what Molly said, if we're sticking with something close to the current system (a decision I would be satisfied with one way or the other), it would be physically impossible to display contextual information like that. A vast majority of stats are dependent on dLVL, meaning a simple tooltip doesn't have enough context to determine if you are at cap or not.

Not sure why you think that it is impossible. You apply context to your character.

Intelligence increases two stats, if one of the stats is near the cap then the context will demonstrate the diminishing returns.

Just like in a lot of recent games they have "DPS" based off of all your stats on character. It is a reliable number excluding monster factors, like some monsters are really strong aganist fire so your fire damage is nulled now.