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  1. #11
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Elexia View Post
    Considering monsters in ARR are there for scenery purposes and have no use to you (you level and whatnot through Quest Grinding and Dungeons will be the source of anything most likely) nothing will probably aggro and have heavy leashes since we have them now in XIV because people complained mobs will chase you for too long.
    You almost make it sound depressing >.>;
    (0)

  2. #12
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    This is Square Enix, prepare to be depressed.
    (0)

  3. #13
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'd really prefer not to get chased for 5 minutes straight until I can change areas. I'm a cautious person by nature, but shit happens. (aka the inevitable goblin aggro while you're fighting something else, I'm looking at you FFXI)

    If speed runs for dungeons are going away then maybe people might feel a little more compelled to clear trash in the new dungeons. Otherwise, the exception to the above would be I would want anything inside a dungeon to follow you until you or they are dead. Darkhold was the most annoying thing ever to me and I don't want to see mechanics like that again.
    (1)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    you kinda havee to have leashing if you're not going to have S/I. However, in most games where this happens, the enemy becomes un-hittable while it's returning to its territory, making it harder to abuse.
    (1)

  5. #15
    While true, in XIV they're more of the: "*Chases for 3 feet and stops "Eh screw this" *sits back on couch and watch TV* variety.

    So while leashing always exists, its pretty severe in XIV.
    (2)

  6. #16
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AntonyB View Post
    Only ever been in leashed fights, It's so boring and most BLMs kill while they are returning anyways, so pointless. ;/
    Send me a /t if you want to do this the right way. I'll give all drops to other pt members. I just want to be in a group who doesn't mind losing the fight to beat them the way SE intended. No English speaking groups on Balmung ever want to do it right.
    (0)

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alhanelem View Post
    you kinda havee to have leashing if you're not going to have S/I. However, in most games where this happens, the enemy becomes un-hittable while it's returning to its territory, making it harder to abuse.
    and they recover to full HP instantly upon returning.
    (0)

  8. #18
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Molly_Millions View Post
    No English speaking groups on Balmung ever want to do it right.
    Haha. I've been in groups which have killed them the "right" way and seen other groups kill them like that. Most groups leash though, as it's safer and anyone can do that, even if it's a lot slower.
    (0)

  9. #19
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taika View Post
    Haha. I've been in groups which have killed them the "right" way and seen other groups kill them like that. Most groups leash though, as it's safer and anyone can do that, even if it's a lot slower.
    I want to, but every single group I've been in want to leash them. So sad. =/

    Same in Castrum Novum. About a week ago, some LS mates and I were camping and killing the first H1 the right way, and along comes another group and ninjas the H1 so they can leash it. So freakin' lame.
    (0)

  10. #20
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PSxpert2011 View Post
    Wow, could you see how quickly this thread derailed?

    I'd prefer the FFxi aggro way(hellz yeah) Old School baby! Having the possibility to escape is a must too because after awhile, mobs should /unfollow.

    The thing with XIV is, the mob-bastards have /range... (nuff said) >.>

    On the bright side, now I have a bunch of strategies to use on this fight instead of the slingshot method.
    (0)

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