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  1. #13
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkine View Post
    Hello folks.

    While doing the imperial event or "hat farming" I started wondering about how monsters and aggro will be handled in 2.0(ARR).

    For those who don't know, you farm the imperials by aggroing then running away from the repeatedly, and attacking them as they return to their territory. (ridiculous design by the way, making content that can't be beaten by the max number of people you can have in a group? why?)


    Currently, monsters have a territory or to be more accurate they're leashed to a place, they'll see you, start to chase you then this will happen to them



    and they'll de-aggro and run back, however with 2.0 moving from a semi-seamless world back to zones with loading screens between them, are we going back to the FFXI era aggro system where mobs will chase you until you zone or they lose your scent (walk on water or cast deodorize) or are we going to stick to the leashes but with (probably) a smaller range?

    What would you guys prefer?
    Wow, could you see how quickly this thread derailed?

    I'd prefer the FFxi aggro way(hellz yeah) Old School baby! Having the possibility to escape is a must too because after awhile, mobs should /unfollow.

    The thing with XIV is, the mob-bastards have /range... (nuff said) >.>
    (5)
    Last edited by PSxpert2011; 10-10-2012 at 10:24 PM.


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