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  1. #1
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70

    Leashed monsters, zones and 2.0?

    Hello folks.

    While doing the imperial event or "hat farming" I started wondering about how monsters and aggro will be handled in 2.0(ARR).

    For those who don't know, you farm the imperials by aggroing then running away from the repeatedly, and attacking them as they return to their territory. (ridiculous design by the way, making content that can't be beaten by the max number of people you can have in a group? why?)


    Currently, monsters have a territory or to be more accurate they're leashed to a place, they'll see you, start to chase you then this will happen to them



    and they'll de-aggro and run back, however with 2.0 moving from a semi-seamless world back to zones with loading screens between them, are we going back to the FFXI era aggro system where mobs will chase you until you zone or they lose your scent (walk on water or cast deodorize) or are we going to stick to the leashes but with (probably) a smaller range?

    What would you guys prefer?
    (2)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Arkine View Post
    For those who don't know, you farm the imperials by aggroing then running away from the repeatedly, and attacking them as they return to their territory. (ridiculous design by the way, making content that can't be beaten by the max number of people you can have in a group? why?)
    Not by design.
    Youre doing it wrong.

    I've been in 8-player groups (with 1 non-combating non-healing scout) that can kill H-1 and all the elites at a rate of 12x an hour or more.
    (4)

  3. #3
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Duuude007 View Post
    Not by design.
    Youre doing it wrong.

    I've been in 8-player groups (with 1 non-combating non-healing scout) that can kill H-1 and all the elites at a rate of 12x an hour or more.
    I'd like to know your strategy.
    (2)

  4. #4
    Player
    CharlieXenn's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    30
    Character
    Charlie Xenn
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    12 per hour so you're talking maybe 3-4 minute kills (taking into account running between pop locations etc). That sounds to me like a WHM Holy burn and I'm pretty sure that wasn't the intended "design" either.

    I completely agree with OP. Also IMO events like this people should be able to join and have some fun with. Is it too much to ask for people to be able to work together? Would have been nice to have parties be able to fight together (this is an MMO afterall) and everyone have a chance at a drop. Instead parties just either fight for claim or stand around waiting for next pop or party to wipe, whichever comes first. Retarded much?
    (4)

  5. #5
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I've done it with 2 PLDs, 2 WHMs, 4 BLMs. 1 PLD tanks the H1 and one whm focus on healing him. The other pld get all the elites and the blms use Sleepga to sleep them. Then you just pick them one by one.

    As for the Topic, I'd love to see Deodorize and the others make a come back ^^
    (0)

  6. #6
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Arkine View Post
    I'd like to know your strategy.
    Not sucking. PLD WAR WAR DRG DRG BRD WHM WHM makes it a joke. The second tank could be another paladin if you want, and the dragoons can be anything, monks, black mages, more warriors, whatever. You just want to have the three damage dealers focusing down one elite at a time to lower the groups overall damage taken. More things alive, more things hitting you, it's math or somethin I dunno. It's a ticking time bomb until your mitigation runs out and you get unlucky, just like the monk faction leve.

    The warriors run in and aggro, the paladin provokes the robot and points it away from everything else. One white mage half babysits the paladin holding the robot (stun is the only halfway dangerous thing, as nothing in this game can outright kill a paladin) and both of the white mages focus on the group. Kill things. It's very simple.

    I've never done the leashing or sleeping thing because those both sound very boring.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    The strategy to farming hat properly is..

    one tank, two healer, one sleeper, mad DPS.
    Sleep mobs, tank H-1, pick one by one.

    yea.. theres nothing special


    the good thing about leashing point for this fight is if tank dies, u can just run to the leash point or when mobs starting to resists sleeps because your DPS is slow and restart the fight once everybody is refreshed,
    (0)

  8. #8
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Only ever been in leashed fights, It's so boring and most BLMs kill while they are returning anyways, so pointless. ;/
    (0)

  9. #9
    Considering monsters in ARR are there for scenery purposes and have no use to you (you level and whatnot through Quest Grinding and Dungeons will be the source of anything most likely) nothing will probably aggro and have heavy leashes since we have them now in XIV because people complained mobs will chase you for too long.
    (0)

  10. #10
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arkine View Post
    Hello folks.

    While doing the imperial event or "hat farming" I started wondering about how monsters and aggro will be handled in 2.0(ARR).

    For those who don't know, you farm the imperials by aggroing then running away from the repeatedly, and attacking them as they return to their territory. (ridiculous design by the way, making content that can't be beaten by the max number of people you can have in a group? why?)


    Currently, monsters have a territory or to be more accurate they're leashed to a place, they'll see you, start to chase you then this will happen to them



    and they'll de-aggro and run back, however with 2.0 moving from a semi-seamless world back to zones with loading screens between them, are we going back to the FFXI era aggro system where mobs will chase you until you zone or they lose your scent (walk on water or cast deodorize) or are we going to stick to the leashes but with (probably) a smaller range?

    What would you guys prefer?
    Wow, could you see how quickly this thread derailed?

    I'd prefer the FFxi aggro way(hellz yeah) Old School baby! Having the possibility to escape is a must too because after awhile, mobs should /unfollow.

    The thing with XIV is, the mob-bastards have /range... (nuff said) >.>
    (5)
    Last edited by PSxpert2011; 10-10-2012 at 10:24 PM.


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