Quote Originally Posted by AlexiaKidd View Post
But don't you see there is a reason other MMO's don't allow this, it is because it creates so much unbalance to the game play. You wonder why stats are not effective and that is exactly why they are not, it is because if they were then people could put so many points into only the stats they need for that class and it would make it everything unbalanced.

Yoshi P. said himself that they are looking to remove the Physical Level system as it is extremely difficult to balance.
First off all, they're not all that unbalancing. A large number of of offline RPGs use such systems with little problem. Even if they cause some minor balance problem, honestly who cares? I'll take customizable and interesting over balanced any day. Besides, they can easily fix the problem you mentioned by giving multiple tiers of diminishing returns returns after a certain point (which they already do to an extent). No, it's not the same thing as preallocation - all it does is discourage trying to max out one stat.

I'm not sure why the prevailing attitude on this forum seems to be "I'm not happy with the way this system works, so instead of just fixing it, let's replace it with something completely different that I'm used to." I honestly wish they would quite trying to design the game according to popularity contests and instead properly design and playtest their systems and changes.