The physical level system has it's ups and downs... but mostly downs.

It does give us the ability to customize our characters and balance our stats however we see fit. But the calculations behind stat points are mostly intangible.. When you gain a physical level and assign your points, you really aren't able to see the effect on your character.

Stat soft caps and whatnot make the whole system pretty wonky. When I gain a level and assign 10 vitality points, I want to be able to see an increase to my HP and defense.

If it were up to me I would do away with the physical level system and let people assign their stats on a per-class basis.