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  1. #1
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90

    Is physical level a problem?

    Is physical level a problem?

    I think how it is currently implemented it is. Being able to freely distribute stats seems like a good idea but what damage is it doing. Say I level MRD, as a MRD I don't really have use for MND, INT and PIE so I put all my stats in STR, DEX and VIT. So compared to someone who spreads their points more evenly I should be more accurate and hit much harder making me much more effective than a MRD that spreads the points evenly. I could end up having an extra 50 STR over the MRD next to me of the same rank just on base stats. If stats were effective that +50 STR should mean I would hit a lot harder than them.

    This why they have had to tone down how effective stats are but in doing so they have made gear and food a lot less effective too.

    Then if I change to a mage my stats are rubbish because I have nothing in INT, MND, and PIE. So maybe if they introduced as system so you could assign stats to each class separately that would be the answer. Then however I would be back to the same situation as my MRD only putting points into stats needed for my Mage class.

    I really think the current Physical Level system by allowing us to freely distribute points is not helping.

    I would be more in favour of it being automated in the interest of balance. Maybe each class could have it's own automated stat system and then when you hit cap have a merit point system so you can add some more stats yourself to allow a little customisation. Not like it is now where we can have these huge differences in stats though, just make it so you could maybe add a total of 10% to your stats once fully merited.

    This would help keep the balance and then allow stats and gear to be more effective again. Those +5 STR rings would matter again if the STR cap for stats was 100 as +5 STR would be an extra 5% STR, get 4 of them and it's an extra 20% over your base. As it is now though some people could have 150 STR base and the person next to them has 75 STR even though they are the same level, that is twice as much and is not balanced at all.

    Anyway what are everyone else's thoughts on the Physical Level System, is it good as it is or is it not so good?
    (1)

  2. #2
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    One of the main problems with it is that the Attribute points do not really take a noticeable effect on how much Damage your do or how much you resist physical or magic attacks. Of course you would be able to notice if its like a 30 point difference, but other than that, everything within a 15 point radius is really unnoticeable.
    (0)

  3. #3
    Player
    Evangela's Avatar
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    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    almost all of attributes have low effective at this moment

    only your rank vs mob rank making the different, so I rather allotted my points to VIT & MIN for max HP/MP

    this should be fix
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Nuru View Post
    One of the main problems with it is that the Attribute points do not really take a noticeable effect on how much Damage your do or how much you resist physical or magic attacks. Of course you would be able to notice if its like a 30 point difference, but other than that, everything within a 15 point radius is really unnoticeable.
    Quote Originally Posted by Evangela View Post
    almost all of attributes have low effective at this moment

    only your rank vs mob rank making the different, so I rather allotted my points to VIT & MIN for max HP/MP

    this should be fix
    This is my point though, SE have had to make stats less effective because people can freely distribute a huge amount of points with the current physical level system. If they made stats effective then people who distributed points purely for a certain setup ie a MRD putting everything in STR, DEX and some VIT would have a huge advantage over those that did it evenly.
    (0)

  5. #5
    Player
    Lamhirh's Avatar
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    Mar 2011
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    181
    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    but you can re-assign points quite easilly. so if you want to spent sometime playing different classs, feel free to reasign them.

    I personaly love current system. i love fact that to increase atribut i dont need to wear certain armor/clothing, turning the game into clone war.

    And with current sustem, if you want to be a spell-casting maruder, you can do it, just by reasigning poins, and puting some spells in skillbar.
    (3)

  6. #6
    Player

    Join Date
    Mar 2011
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    424
    The physical level system has it's ups and downs... but mostly downs.

    It does give us the ability to customize our characters and balance our stats however we see fit. But the calculations behind stat points are mostly intangible.. When you gain a physical level and assign your points, you really aren't able to see the effect on your character.

    Stat soft caps and whatnot make the whole system pretty wonky. When I gain a level and assign 10 vitality points, I want to be able to see an increase to my HP and defense.

    If it were up to me I would do away with the physical level system and let people assign their stats on a per-class basis.
    (0)


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  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    81
    Mid Level...
    FFXI: +1 points makes for a small difference.
    FFXIV: +12 points makes for a small difference.

    Veteran Level..
    FFXI: +8 points makes for a big difference.
    FFXIV: +96 points makes for a big difference.

    It is all relative.
    (2)
    ~~ To Thine Own Self be True ~~

  8. #8
    Player

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    Mar 2011
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    262
    Honestly, I see nothing wrong with having physical level, I just think they made it way too fast to advance. There's 14 or so classes in the game, each with their own independent rank/skill points. Just getting one of them up to rank 50 puts your physical level pretty close to cap. It would've been more interesting if physical level took a loooong time to cap, thus making leveling other classes just as fulfilling.

    Well, the point allotment stuff is a bit much also, making attribute bonuses from gear less rewarding.
    (1)

  9. #9
    Player
    SirEdeonX's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Galamantyl View Post
    Honestly, I see nothing wrong with having physical level, I just think they made it way too fast to advance. There's 14 or so classes in the game, each with their own independent rank/skill points. Just getting one of them up to rank 50 puts your physical level pretty close to cap. It would've been more interesting if physical level took a loooong time to cap, thus making leveling other classes just as fulfilling.

    Well, the point allotment stuff is a bit much also, making attribute bonuses from gear less rewarding.
    I agree with this. And if you start with a new class, you'll get a huge amount of exp :S
    (0)

  10. #10
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Yeah, overall I like the physical level system, but some tweaking is needed to make stats more effective, because right now other than VIT increasing HP and INT increasing MP I don't see too much of a difference.

    I also think the stat swap traits that can be purchased with guild marks should be reduced in price.
    (0)

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