I think you are over shooting alittle LOL. Thats 2/3s of a year you think it's going to be down, hell that means we'll get those 2 new citys then going by your logic!![]()
Probably, since people say "It would be stupid of SE to compete XIV with XI" so unless XI's expansion is later in the year they probably want to stagger the release of ARR with the release of Adoulin, since SE seemed more to wanting people to play both rather than either/or lol.
Haha yea damn SE wanting all our moneys! >_< I still think it would be this year personally, a Beta/Alpha usually don't take so long. Also the game looks very well from all the videos tbh and I don't think there will be thatmuch to test, more than likely just alot of stress testing due to there being new servers I would think. Although I am not a developer so I wouldn't know for certain!![]()
If that's what they want it's pretty stupid. :P I have friends who wants to play ARR but would never touch FFXI no matter how many expansions it gets. So S-E would just make those people wait longer and maybe risk losing them to something else. They have made people (outside this community :P) excited for ARR with the gamescom walkthrough/trailer and the TGS trailer so delaying it again, especially the PS3 version just so that it doesn't take the spotlight from the XI expansion would probably be a bad idea. Just look at Versus 13, people thought we would get to see more from it now that XIII-2 was out but nope, we're getting XIII-3! :P Don't know about others but my hype for Versus is completely gone.
Now if ARR have so many problems they need to delay it 5-8 months (hopefully not) then that is probably a good choice so that they don't release it and get massacred again because after this there is no third chance. But I have faith in Yoshi and his team.
We'll probably be playing the game in 3 months, it just won't be the release version![]()
bolded brah.
You've got to be kidding. XIV was completely bug ridden at release.
You seem to have forgotten about these:
prior to 1.15
An issue where aetherial nodes would dematerialize prematurely.
An issue where the following aetheryte camps were not paired with the correct aetherial gates:
Before After
Camp Brittlebark <-> The Fogfens → Camp Brittlebark <-> Singing Shards
Camp Revenant's Toll <-> Singing Shards → Camp Revenant's Toll <-> The Fogfens
An issue regarding incorrect information for the following levequest:
Before After
Mining Horizon's Edge
In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits. → Mining Nophica's Wells
In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.
An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
An issue where the marauder action Defender would always increase enmity.
An issue where Warmonger would not grant the correct status effect.
An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
An issue where the area of effect for the conjurer action Nature's Fury was not functioning properly.
An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.
An issue where when viewing a player's bazaar, the previous item's name was being displayed.
An issue where in-game volume would increase dramatically during certain cutscenes.
Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)1.15aAn issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
* The correct increase is 20%.
An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
* Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
An issue wherein the "/tell " text command was not functioning properly has been addressed.
An issue wherein the background music for certain levequests would not play has been addressed.
An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
Pugilist: Seasoned Veteran
Gladiator: Swordsmanship
Marauder: Axemanship
Lancer: Pikemanship
Archer: Bowmanship
Conjurer: One With Nature
Thaumaturge: Transcendence
An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.
1.15bAn issue wherein some character graphics were being displayed after a significant delay has been addressed.
and there are still more...An incorrect value displayed when viewing the time remaining until anima regeneration, accessed via the /clock text command.
Personal /tell messages not appearing in certain chat logs.
Japanese text displayed in the trade interface.
2012/10/11 02:40; Molly_Millions が最後に編集
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