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  1. #61
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Except Wada is why 1.0's situation happened to begin with so..yeah. I'm expecting it to be down till around summer 2013, especially if XI's expansion is in the first half of the year.
    I think you are over shooting alittle LOL. Thats 2/3s of a year you think it's going to be down, hell that means we'll get those 2 new citys then going by your logic!
    (2)

  2. #62
    Quote Originally Posted by AntonyB View Post
    I think you are over shooting alittle LOL. Thats 2/3s of a year you think it's going to be down, hell that means we'll get those 2 new citys then going by your logic!
    Probably, since people say "It would be stupid of SE to compete XIV with XI" so unless XI's expansion is later in the year they probably want to stagger the release of ARR with the release of Adoulin, since SE seemed more to wanting people to play both rather than either/or lol.
    (1)

  3. #63
    Player
    AntonyB's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Miss Wildfire
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Probably, since people say "It would be stupid of SE to compete XIV with XI" so unless XI's expansion is later in the year they probably want to stagger the release of ARR with the release of Adoulin, since SE seemed more to wanting people to play both rather than either/or lol.
    Haha yea damn SE wanting all our moneys! >_< I still think it would be this year personally, a Beta/Alpha usually don't take so long. Also the game looks very well from all the videos tbh and I don't think there will be thatmuch to test, more than likely just alot of stress testing due to there being new servers I would think. Although I am not a developer so I wouldn't know for certain!
    (0)

  4. #64
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Elexia View Post
    Probably, since people say "It would be stupid of SE to compete XIV with XI" so unless XI's expansion is later in the year they probably want to stagger the release of ARR with the release of Adoulin, since SE seemed more to wanting people to play both rather than either/or lol.
    If that's what they want it's pretty stupid. :P I have friends who wants to play ARR but would never touch FFXI no matter how many expansions it gets. So S-E would just make those people wait longer and maybe risk losing them to something else. They have made people (outside this community :P) excited for ARR with the gamescom walkthrough/trailer and the TGS trailer so delaying it again, especially the PS3 version just so that it doesn't take the spotlight from the XI expansion would probably be a bad idea. Just look at Versus 13, people thought we would get to see more from it now that XIII-2 was out but nope, we're getting XIII-3! :P Don't know about others but my hype for Versus is completely gone.

    Now if ARR have so many problems they need to delay it 5-8 months (hopefully not) then that is probably a good choice so that they don't release it and get massacred again because after this there is no third chance. But I have faith in Yoshi and his team.
    (0)

  5. #65
    Player
    Drewbie's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Drew Linares
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Rak_Boy View Post
    Just want to know what is everyone up to in almost 3 months without FFXIV..
    HaHAHA love that you think the game will be ready in three months i have a feeling it will be more like 5-6 but that would be great if they do get it in three!!!
    (0)

  6. #66
    Player
    Gokulo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    462
    Character
    Teisha Linne
    World
    Moogle
    Main Class
    Arcanist Lv 80
    We'll probably be playing the game in 3 months, it just won't be the release version
    (0)

  7. #67
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rak_Boy View Post
    I'll play Guild War 2
    dont waste your money and dont play it it has a lot of bugs more along of the line when 14 came out in 2010
    (2)

  8. #68
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by dragorian View Post
    dont waste your money and dont play it it has a lot of bugs more along of the line when 14 came out in 2010
    Are you mentally slow? XIV didn't even have bugs when it got released, it was just a shit game. GW2's release has blown XIV's out of the window.
    (3)

  9. #69
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Biggs View Post
    The fact that none of you have said you will be playing xcom makes me seriously question the people playing this game.
    Quote Originally Posted by Ingolf View Post
    GW2, Dishonored, BL2, TL2, Xcom, FFXI and AC3 (and whatever else takes my fancy I suppose)

    Other than that, rl stuff I guess. It's not like I play XIV at all currently anyway.
    bolded brah.
    (3)

  10. #70
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ingolf View Post
    Are you mentally slow? XIV didn't even have bugs when it got released, it was just a shit game.
    You've got to be kidding. XIV was completely bug ridden at release.


    You seem to have forgotten about these:

    prior to 1.15
    An issue where aetherial nodes would dematerialize prematurely.
    An issue where the following aetheryte camps were not paired with the correct aetherial gates:

    Before   After
    Camp Brittlebark <-> The Fogfens → Camp Brittlebark <-> Singing Shards
    Camp Revenant's Toll <-> Singing Shards → Camp Revenant's Toll <-> The Fogfens

    An issue regarding incorrect information for the following levequest:

    Before   After
    Mining Horizon's Edge
    In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Horizon's Edge and search for viable mineral deposits. → Mining Nophica's Wells
    In an attempt to document locations in Thanalan housing veins of precious ore, the Miners' Guild in Ul'dah is petitioning adventurers to journey to Nophica's Wells and search for viable mineral deposits.

    An issue where the marauder weapon skills Skull Sunder and Brutal Swing would always strike multiple targets.
    An issue where the marauder action Defender would always increase enmity.
    An issue where Warmonger would not grant the correct status effect.
    An issue where the actions Speed Surge and Life Surge would not properly inflict the status effect Speed Sap and Life Sap when attacking with a weapon skill.
    An issue where Disciple of Magic arms would not properly drain HP when used in conjunction with the lancer action Speed Surge.
    An issue where the lancer ability Fleet of Foot would remain active while in passive mode.
    An issue where the area of effect for the conjurer action Nature's Fury was not functioning properly.
    An issue where the area of effect for thaumaturge spells such as Flare, Freeze, and Quake would be centered on the caster.
    An issue where high-quality (+1, +2, +3) items were not being properly equipped when using text commands.
    An issue where when viewing a player's bazaar, the previous item's name was being displayed.
    An issue where in-game volume would increase dramatically during certain cutscenes.
    Several synthesis recipes posted on the The Lodestone showing incorrect information have been fixed.
    Darksilver Square (Armorcraft, Rank 21-30 → Armorcraft, Rank 11-20)
    Dodoskin Leggings (Grey) (general → Clothcraft, Rank 1-10)
    An issue wherein the help text for the conjurer ability Fastcast erroneously described the increase in cast speed as 10% has been addressed.
    * The correct increase is 20%.
    An issue wherein the thaumaturge ability Firm Conviction would take effect when not being cast has been addressed.
    An issue wherein an incorrect amount of HP was being absorbed when attacking with an HP absorb status in conjuction with a multi-attack action has been addressed.
    An issue where the /tell chat mode could not be properly activated using the chat log button located above the text prompt has been addressed.
    * Activating the /tell chat mode using this button will set the last recipient of a /tell as the default addressee.
    An issue wherein the "/tell " text command was not functioning properly has been addressed.
    An issue wherein the background music for certain levequests would not play has been addressed.
    An issue wherein setting the following traits resulted in certain class-specific actions becoming available for use with other classes has been addressed.
    Pugilist: Seasoned Veteran
    Gladiator: Swordsmanship
    Marauder: Axemanship
    Lancer: Pikemanship
    Archer: Bowmanship
    Conjurer: One With Nature
    Thaumaturge: Transcendence
    An issue wherein controlling the game camera with the keyboard resulted in limited vertical mobility has been addressed.
    1.15a
    An issue wherein some character graphics were being displayed after a significant delay has been addressed.
    1.15b
    An incorrect value displayed when viewing the time remaining until anima regeneration, accessed via the /clock text command.
    Personal /tell messages not appearing in certain chat logs.
    Japanese text displayed in the trade interface.
    and there are still more...
    (3)
    Last edited by Molly_Millions; 10-11-2012 at 02:40 AM.

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