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  1. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by indira View Post
    i'll doubt they'll change how there stats work since they already re-did and said they were having issues doing it. once you stat editing mod's its a eternal web of code they have to edit.

    all they need to do is let you equip other weapons and give each class different weapon skills for each. like sword will have different WS's if warrior equips it vs pld/gla that way we wont have a pure FFXI clone for equiping weapons
    For the first idea I suppose it depends on if they have event triggers (player equips item, class = X, add X to Y). If they do then that one is no problem. And the second one for abilities, they have already - just in severe lack of quantity and uniqueness.

    I think flavor text would be the hardest one to add lol, have to re edit the whole base. Also probably the least game affecting suggestion ever :P

    I'm confused what you mean about give each class different weapon skills for each? As.. each class has its own weapon skills already.
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    Last edited by Shougun; 10-09-2012 at 10:26 AM.