They should just make cutscenes unskippable the first time you see them, so everyone has to view it once. That way no one can get mad at first timers for not skipping.
They should just make cutscenes unskippable the first time you see them, so everyone has to view it once. That way no one can get mad at first timers for not skipping.




Definitely something needs to be done -.- My perfect answer'd be that great suggestion above of an un-skippable first time viewing, plus a voting system if everyone's seen it before, but..
Oh well, I hope a rep' gives this thread a response, but I seem to remember Yoshida saying something positive-if-rather-noncommittal to this end in a v2.0 interview, once.
Last edited by Fensfield; 10-09-2012 at 08:14 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275


I agree completely with OP. I've never seen a community so hostile to enjoying the games storyline as I have with XIV. But I don't blame players because the fact is SE designed it so that players are effectively "punished" with timers if they dare take the time to enjoy their own cut scenes.
I really hope they fix this in 2.0. It'd be really disheartening if it continued when Yoshi-P is constantly going on about story being a big feature for 2.0 only to punish players who actually came to play it for story and not watch it at the inn. Honestly if merely "watching" the story line outside of the actual story experience was all that players wanted then there's no reason they couldn't just watch it on youtube or just make it a movie. Which is NOT what we want.



Pretty sad that a lot of people have forgotten what the RPG in MMORPG stands for.I agree completely with OP. I've never seen a community so hostile to enjoying the games storyline as I have with XIV. But I don't blame players because the fact is SE designed it so that players are effectively "punished" with timers if they dare take the time to enjoy their own cut scenes.
I really hope they fix this in 2.0. It'd be really disheartening if it continued when Yoshi-P is constantly going on about story being a big feature for 2.0 only to punish players who actually came to play it for story and not watch it at the inn. Honestly if merely "watching" the story line outside of the actual story experience was all that players wanted then there's no reason they couldn't just watch it on youtube or just make it a movie. Which is NOT what we want.
Back in the day there weren't any glitzy graphics. Just a game that plays well and tells a good story.
I totally agree. Having to wait until I finally beat To Kill a Raven before being able to watch the per-fight cs sucked.

Just do it Guild Wars style where everyone in the party has to vote to skip the cutscene - also like Old Republic - if one person doesn't vote, nobody gets to skip it - and that way if you're new you can watch it and nobody will know it's you holding it up.
And of course freeze the timer
This. Even Left 4 Dead have it... in the credits sequence!Just do it Guild Wars style where everyone in the party has to vote to skip the cutscene - also like Old Republic - if one person doesn't vote, nobody gets to skip it - and that way if you're new you can watch it and nobody will know it's you holding it up.
And of course freeze the timer
Simply have the timer start the moment someone draws agro. Problem solved

That doesn't solve the problem Jocko - because there are a limited # of instances the game can create - You could have people in theory enter instances and go afk taking up a slot preventing another party from joining indefinitely. And believe me there are trolls who have nothing better to do than lock an instance from expiring.
Well that's in the current 1.0 setup.
In 2.0 we're not supposed to have timed dungeons so simply make it a check box for each party member and each one has to push space bar or something to skip it, when all 4-8 party members hit Skip the cutscene is skipped.



Suggestion: Only the party leader can opt to skip the cutscene OR a waiting-room is created, like in certain quests with cutscenes.
Whenever that is, or whenever the cutscene ends, is the point in which the timer begins counting down.
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