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Thread: Magian Trials

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  1. #1
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    NO NO NO and let me repeat again NO

    I HATE the magians system in xi. Kill 300 of this and 300 of that oh and then give us 55 of these geodes that have a drop rate worse than the primal weapons. NO NO NO NO NO

    Magians was implimented into xi as a time sync to keep ppl playing while they fix xiv to keep ppls money coming in. They are the biggest pain in the backside xi has to offer and not to mention the most BORING thing that they could have given us. Not only are the kill trials something that makes you want to shoot yourself in the foot, having to farm 1-4 ki than kill the same nm 25-50 times...twice and another 33-75 times on top of the insanely boring camping of the 1 hr respawn lottery nm for empy weapons make you wanna shoot yourself in the other foot.

    On the bright side these trials also led me to other games such as TERA, Skyrim, Rift and other such games. I cancelled my xi account due to the aby bomb and the magians nightmare, resubscribed after SoA was announced but am so bored with it will most likely recancel my xi subscription within in the next couple weeks so I can give my focus and money to games that deserve my time.

    If they want to put in an upgrade system they need to do it another way. The mythics system in xi was nice aside from the insane amount of alex they wanted you to farm. So let me say this to magians in xiv again...

    NO
    There is a such thing as middle ground. Also, killing bosses in the mythic system is really no different in the magian system. If you were working on empyrean path that's pretty much all you were doing were killing bosses. Again, middle ground goes a long way. Okay so you hate killing trash mobs, how about progressive updated gear through completion of raids and defeating bosses?

    See? It doesn't have to invalidate a great concept that had poor execution.
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  2. #2
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,354
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Baxter View Post
    There is a such thing as middle ground. Also, killing bosses in the mythic system is really no different in the magian system. If you were working on empyrean path that's pretty much all you were doing were killing bosses. Again, middle ground goes a long way. Okay so you hate killing trash mobs, how about progressive updated gear through completion of raids and defeating bosses?

    See? It doesn't have to invalidate a great concept that had poor execution.
    I didnt say it was a bad concept, but the way se does it is horrible. Having to kill bosses is one thing but having to kill the same boss 25-50 times with NO story line or anything that entertains or makes doing it interesting is a whole different one. Progressively upgrading gear is a good idea, the magians model of doing it however is not. I addressed the magians system itself in my post.

    When comparing it to mythic my point was doing nyzul isle climbs, running einherjar or assaults and what not for tokens and ampoules and all that was not really too bad and you could help others get nyzul isle complete, get drops, gear, etc. Basically upgrading by raids and defeating bosses. In magians its just a pain to go kill 300 mobs and having it limited to game day or weather or pet kills. Or just killing time sync lolbosses in aby. Sure you may get a few ppl a couple +2 items but those are easily solo farmed and it can take over an hour just to set up a pt for it, salvage gear was not. The only bad part of the mythic was the amount of alex needed. They kindda overdid that one.

    The current mmo market shys away from magians type grinding because a majority of ppl dont like to do it. Its just a handful and you can see that in the low numbers xi is generating. Sure there may be 20k active players per server but since myself and all of the ppl I know have a minimum of 3+ mules and at least 2 accounts which drastically reduces the number of actual players vs active chars.

    A weapons upgrade system is one things but an utterly boring grindfest is a whole different story. I'm already on the brink of quitting xi again and if they want to make xiv successful they need to give players more options.

    My big hope for xi is that they are just stalling to give us something fun and interesting to do. But Im not holding my breath at this point. SoA from the little that has been talked about so far in interviews and what not is meh at best. ARR sounds like it will be an exciting ride, something I am eagerly awaiting. Taking a page from the current xi no matter how 'classic' it is, would be a mistake.
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