Primal's weren't directly part of the 1.0 story line (Dalmund). The fact that Yoshida was all about this is a one time chance for this storyline. He won't be in 2.0; to think so is moronic.
Actually, nobody said the same thing about primals. We all knew the primals would still be in the game (but they would be accessed differently. It was hypothesized by quite a few that the weapons would no longer be obtainable in spite of this, whidh DID turn out to be wrong. However, rivenroad is specifically part of the 7th umbral era storyline and it won't be there in 2.0.





People where clambering to say Primal weapons wouldn't be in 2.0. (Since they are related to the umbral events). White Raven is related to the Umbral event just as much as the primals are. White Raven existed before the Umbral event. Only thing truly "umbral onry" event is Dalamund and his crystals.Actually, nobody said the same thing about primals. We all knew the primals would still be in the game (but they would be accessed differently. It was hypothesized by quite a few that the weapons would no longer be obtainable in spite of this, whidh DID turn out to be wrong. However, rivenroad is specifically part of the 7th umbral era storyline and it won't be there in 2.0.
That and they (primals) are directly related to the umbral events. Unless everyone has been skipping dialog.
Its unlikely that White Raven will appear in 2.0 as a boss (perhaps may come spirit haunt us), but it is NOT impossible for the Raven to return - even farther down the line and not right out of the gate. To think so is moronic. Until SE says so, everybody is an idiot for claiming it will happen for sure. Hell SE will spite us for saying it will be one way if we even try. So I guess keep saying it wont be there, they will add it then for sure lol.
Last edited by Shougun; 10-17-2012 at 12:56 AM.


you can clear it just all the hate bouncing that happens.


I'd be amazed if they added a way to get the white ravens in ARR.
I'm pretty convinced they will be a 1.0 onry item and so that's why I really really want to get them above all else before the servers go down.


As do I, but with my work schedule, it's hard to get people together on my days off. It's like I see them doing stuff when i'm working, come my days off *crickets*
timing is a factor, but not a huuuuuge factor. people still want white ravens. the problem is that rivenroad (hard) is designed in such a way as to have very strict requirements as far as tanking, healing and dps... and given that it takes most LSs almost the full 30 minutes to actually score a kill, it feels very punishing and unforgiving when those requirements aren't met and you wipe. (ie: you do everything right and don't blow yourself up but still don't meet the DPS requirements and have to start all over again from scratch)
ifrit extreme is harder overall, i think, due to latency. but as far as straight up battle design goes rivenroad (hard) is much more execution-heavy and most people just don't have the gear/skill/patience to try a 30 minute fight over and over again until they finally get it right.
as far as achievement tracking on xivcore goes, it looks like only about 10% of registered members have completed garuda. less have completed ifrit extreme (i'm gonna estimate 3-5%)... and only 1% have finished rivenroad hard.
so, yeah. tl;dr i think it's a combination of the fight being too hard for the current player base as well as the current player base largely lacking the fortitude to gut it out until they win.
SO are the dd suppose to be running out of the circle slash? Between unbuffing nael, healing tank, and dd's eating circle slash, it was tough with just two white mages.


No, this means your white mages need to step it up and get a better rotation down. I have beaten the fight twice with one white mage (One of those times I was the white mage) The fact you can keep regen on the entire party for the near entirety of the battle with 2 makes things alot easier. Just make sure you use your curagas very liberally and do your best to hit the regen cap for your enhancing magic. The better your regen is the easier any fight will be, especially ones where everyone in the party is taking damage regularly.
And the most important thing of all to differentiate a good white mage from a bad one is knowing when to use benediction. Too many white mages never use the damn thing in case there is an "oh shit moment" but then when that moment comes they end up trying to just use normal cures to get through it in case they need their benediction later. 90% of the time someones going to die. You will get it twice in this fight if you use it within the first 10ish minutes and that goes for every 15 minute ability.
Last edited by Req; 10-08-2012 at 08:00 PM.
Thank you for the golem advice (for both phases), much appreciated!
I'm not sure which move you mean here, probably the Iron Chariot (circle AoE knockback)? We have our melees just eating the move but it's rarely any danger to them. We have 2 WHMs and keep regen up on all melees and also rotate AoE stoneskin on them.
We tried this for the first time yesterday. Had a WAR tank and he didn't need too much healing (only have experience in phase 1!) other than when he got hit by the defense down thing. And when he did, both of us cast Cura on him, then one did Esuna and the other Aerora on Darnus. Our MNK also used the disbel combo.
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