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  1. #31
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Firon View Post
    Quote Originally Posted by Arkine View Post
    I'd rather see dungeons being expanded into 1-2 hour runs with a long cool down and a better drop system.

    Cutter's Cry: infinite timer, 1 hour minimum to clear, 2 hours cool down, token system, more tokens for clearing extra rooms/bosses and so on. If done right everybody will have a sense of achievement and some endgame armor by the time more content is in game.

    Beats the hell out of repeating the same 20min run 10 times a day and never being any closer to getting what you're after.
    This is what i want.
    This is Spot on.

    Even with a 24 hour cool down I'd be happy. I'd much rather spend an hour or 2 clearing a harder dungeon with decent drop rates at the end than spam the same 20 minute dungeon 6 or 7 times in that same couple of hours with attrocious drop rates.

    In a way I'd like to say the longer the cool downs the better. Even with a token system in place.

    If for example a dungeon took you 90 minutes to finish and has a 24 hour cool down on completeing it, then it may take you 15-20 tokens to get a piece of gear.

    If however that same dungeon had a 15 minute cool down and could be cleared in 20 minutes for example then it would be highly likely that you would need 150-200 tokens to get that same piece of gear.

    So even if you were to run it 10 times a day it would still take just as long (15-20 days) to get your piece of gear regardless of how long the cooldowns are.

    I do prefer longer cool downs though as it means more time to do other content..
    (0)
    Last edited by Dzian; 10-08-2012 at 03:47 AM.

  2. #32
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    the timers should be treated like dailys. or a raid/boss once a day each. hope the new loot system has nothing to do with drops.

    if they dont try and stop the spamming theres not going to be a gain to the community numbers. people will win the game and move on. version 1 nothing lasted a week before people dominated it. even in the first two week the game launched people had multiple lv50's
    (0)

  3. #33
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Needs to be just under an hour, the length of a cigar and Dark Side of the Moon sounds perfect for breaks.
    (0)

  4. #34
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Thunderz View Post
    OP please DIAF

    I want greater lock out timers so we can get a greater drop rate on the chest

    crazy people talking about no lock out.... (I would totally burn myself out doing endgame)

    btw with lockout on endgame I usually switch it up

    AV To CC
    Hamlet To Skirmish
    etc

    silly dood
    don't lie. we finish one run and go to the other dungeon and by the time everyone actually makes it there we are already past the time we could have entered the first dungeon because the timer has already expired.
    (1)


    http://crystalknights.guildwork.com/

  5. #35
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by indira View Post
    the timers should be treated like dailys. or a raid/boss once a day each. hope the new loot system has nothing to do with drops.

    if they dont try and stop the spamming theres not going to be a gain to the community numbers. people will win the game and move on. version 1 nothing lasted a week before people dominated it. even in the first two week the game launched people had multiple lv50's
    you are way off base here. people took much longer than a few weeks to get multiple capped classes on release.
    (0)


    http://crystalknights.guildwork.com/

  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    The CD Time of 15 minutes should be applied ONLY when you clear a content.

    EX:
    Now if you go out of a dungeon (Cutter's Cry, Aurum Vale) maybe because you missed a SSPR you are forced to wait 15 mins, and I find it quite annoying...
    (3)

  7. #37
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think I said it in the other thread but I wouldn't mind cooldowns if it was proportional to how much time the content takes. I just don't want days-long cooldowns so that runs can remain flexible schedule-wise. If the content takes a long time I wouldn't mind an hour(s)-long cooldown.

    This needs to be balanced out with quick jump-in, jump-out content though.
    (1)

  8. #38
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I don't mind the current 15 min wait at all when we clear the dungeon/boss/whatever....it's the stupid 15 minute wait timer for a loss/return/exit that I think should be shortened to 5 mins. It's just that when working on a new strategy or when trying to learn/teach new people content, it'd be nice to be able to enter/exit as needed instead of exiting and having to wait 15 mins...esp. when it could be due to something as stupid as a party member dcing on your speed run forcing you to re-start.
    (1)

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