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  1. #1
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    If there are no reentry timers.. then the drops have to have a lower drop rate.

    I guess it depends on the content.. but I'd rather not have to spam it over and over and over..

    No reentry timer + high drop rates = people will finish end game content in under a week and people will complain.
    (0)

  2. #2
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Yellow View Post
    If there are no reentry timers.. then the drops have to have a lower drop rate.

    I guess it depends on the content.. but I'd rather not have to spam it over and over and over..

    No reentry timer + high drop rates = people will finish end game content in under a week and people will complain.
    The content already has low drop rates and you have to spam it as it is. Everyone in your LS is going to do AV/CC at least 21 times for every relic weapon, and if you're after specific Darklight items you're in for the long haul. I've done literally over 100 AV speed runs and there are still DL pieces from there I've never seen drop.
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    The CD Time of 15 minutes should be applied ONLY when you clear a content.

    EX:
    Now if you go out of a dungeon (Cutter's Cry, Aurum Vale) maybe because you missed a SSPR you are forced to wait 15 mins, and I find it quite annoying...
    (3)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Well, sorry here's what I'm reading.

    "I hate the 15 minute timer. I don't want to take a break from the game and sit there and do nothing."

    "Well here some things you can do..."

    "I don't want to do those things..."

    "..."


    How is this SE's fault again? I don't get it. Sorry. Go do a caravan those are 15 mins. You've forgotten that the whole 15 minute timer thing was more for server congestion than anything else? Instances can only support a certain number of parties. (remember Darnus?) That's not happening now, of course, but let's be optimistic
    (4)
    Last edited by HiirNoivl; 10-07-2012 at 09:48 PM.

  5. #5
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Well, sorry here's what I'm reading.

    "I hate the 15 minute timer. I don't want to take a break from the game and sit there and do nothing."

    "Well here some things you can do..."

    "I don't want to do those things..."

    How is this SE's fault again? I don't get it. Sorry. Go do a caravan those are 15 mins. You've forgotten that the whole 15 minute timer thing was more for server congestion than anything else? Instances can only support a certain number of parties. (remember Darnus?) That's not happening now, of course, but let's be optimistic

    I want to be able to choose how to spend my playtime myself. I don't want to be given an ultimatum to either do things I don't want to do, or sit there and wait. Most MMO's have cool downs preventing you from entering, 24 hours, a week, etc. SE decided to opt out of that by giving us a mini timer and super low drop rates, but considering the dungeons are so short, the 15 minute timer just ends up being annoying and unnecessary.

    You may be right that they are using the 15 min cool down as a ghetto way to prevent server congestion, but in the past they've openly stated the reason was to force players to take a break. I wouldn't put it past them to just be using that as an excuse, but then again, I know some countries actually do have laws restricting playtime on online games, so that could be the case as well. If it is because of the servers, then with the new servers that they're promising in ARR it would be a wonderful opportunity to fix the issue, but I'm sure that they plan on keeping some sort of cooldown timers.

    Quote Originally Posted by HiirNoivl View Post
    EDIT 2: My name is pronounced Hear No Evil. Hear. Not Hurr. lol Sometimes I put my name (unnecessarily) at the bottom of messages. Since you were confused, and thought I was making fun of you, I have removed it.
    Sorry, I didn't notice that your name had hiir in it until after. I thought you were saying "hiir" as in like hurr durr or something so I took offense.
    (1)
    Last edited by Mijin; 10-07-2012 at 10:12 PM.

  6. #6
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'd rather see dungeons being expanded into 1-2 hour runs with a long cool down and a better drop system.

    Cutter's Cry: infinite timer, 1 hour minimum to clear, 2 hours cool down, token system, more tokens for clearing extra rooms/bosses and so on. If done right everybody will have a sense of achievement and some endgame armor by the time more content is in game.

    Beats the hell out of repeating the same 20min run 10 times a day and never being any closer to getting what you're after.
    (5)
    Last edited by Arkine; 10-07-2012 at 09:55 PM. Reason: cant spell

  7. #7
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arkine View Post
    I'd rather see dungeons being expanded into 1-2 hour runs with a long cool down and a better drop system.

    Cutter's Cry: infinite timer, 1 hour minimum to clear, 2 hours cool down, token system, more tokens for clearing extra rooms/bosses and so on. If done right everybody will have a since of achievement and some endgame armor by the time more content is in game.

    Beats the hell out of repeating the same 20min run 10 times a day and never being any closer to getting what you're after.
    This is what i want.
    (4)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Firon View Post
    Quote Originally Posted by Arkine View Post
    I'd rather see dungeons being expanded into 1-2 hour runs with a long cool down and a better drop system.

    Cutter's Cry: infinite timer, 1 hour minimum to clear, 2 hours cool down, token system, more tokens for clearing extra rooms/bosses and so on. If done right everybody will have a sense of achievement and some endgame armor by the time more content is in game.

    Beats the hell out of repeating the same 20min run 10 times a day and never being any closer to getting what you're after.
    This is what i want.
    This is Spot on.

    Even with a 24 hour cool down I'd be happy. I'd much rather spend an hour or 2 clearing a harder dungeon with decent drop rates at the end than spam the same 20 minute dungeon 6 or 7 times in that same couple of hours with attrocious drop rates.

    In a way I'd like to say the longer the cool downs the better. Even with a token system in place.

    If for example a dungeon took you 90 minutes to finish and has a 24 hour cool down on completeing it, then it may take you 15-20 tokens to get a piece of gear.

    If however that same dungeon had a 15 minute cool down and could be cleared in 20 minutes for example then it would be highly likely that you would need 150-200 tokens to get that same piece of gear.

    So even if you were to run it 10 times a day it would still take just as long (15-20 days) to get your piece of gear regardless of how long the cooldowns are.

    I do prefer longer cool downs though as it means more time to do other content..
    (0)
    Last edited by Dzian; 10-08-2012 at 03:47 AM.

  9. #9
    Player Mijin's Avatar
    Join Date
    Oct 2011
    Posts
    879
    Character
    Mijin Gakure
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I forgot to mention the part I hate most about timers... Some people think because there's a 15 min cool down it's cool to go afk for 25 instead, and it seems like always at about 24 minutes later someone else will be like "brb." Then when the 25min guy gets back, the last min brb guy will be gone for another 10. The brb guy finally gets back, and 35 minutes have passed since you finished the last run... You do a ready check to see if everyone's there only to find two more people have gone afk... 5 Minutes later they finally respond only to explain that they were there the whole time just not paying attention, and you enter the dungeon. As you enter someone game crashes.

    In any case, I don't ever see them getting rid of timers. This thread was just a useless rant only for my own benefit because I was interested in seeing if these timers drove anyone else crazy. In conclusion it seems like it might not bother as many people as I thought it would, so maybe I'm just being obsessive. In any case I g2g for now. I have a doctors appointment, and I'm sure I'll have to wait forever there too... It will be only slightly less fun that waiting for cool downs lol... only slightly.
    (5)
    Last edited by Mijin; 10-07-2012 at 10:33 PM.

  10. #10
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mijin View Post
    I forgot to mention the part I hate most about timers... Some people think because there's a 15 min cool down it's cool to go afk for 25 instead, and it seems like always at about 24 minutes later someone else will be like "brb." Then when the 25min guy gets back, the last min brb guy will be gone for another 10. The brb guy finally gets back, and 35 minutes have passed since you finished the last run... You do a ready check to see if everyone's there only to find two more people have gone afk... 5 Minutes later they finally respond only to explain that they were there the whole time just not paying attention, and you enter the dungeon. As you enter someone game crashes.
    This should be on a T-shirt or something, it's so true.
    (0)

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