


I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

I dont get the "let's bring back FFXI stuff" ideas.. this isn't FFXI. It's like people want FFXI - part2. "Bring back sky" da fk? Ok yeah it's cool to have new areas, but c'mon let's get some new stuff going here.
Personally I did make an AH vs MW thread.. I think that shiznit is lame as hell, took me like 2 wks to get my retainer into Uldah.. and the night I did.. bam made 4mill.. before that my crap was in LL AH collecting dust.. Personally I think it's not that huge a factor that makes the game "special." If you had to tell someone 1 thing about the game, u wouldn't be like 'OMG they have this cool MW system!" They'd be like "wtf is that? (O_o)"
They had this thread before, and I never posted in it, heck I dnt come on the forums much anymore, yet alone the game.. But I come back and they got this 21pg+ thread going again about the same lame-ass stupid &%#.. like omg my gil, it's all going! what will I ever buy... Oh let's buy some old 1.XX crap even though it's 2.0.. But Mujen u dnt understand, we'll still need to craft & wear old gear.. okay and? You obtained it before.. u can't again? Esp all the crafters, they can kiss my ass, they already have ways to make gil. Fact is, you will find a way to obtain what u want, long as SE doesn't fk up again and leak gil into the system retardedly and screw up.
TL/DR - You made gil before, u can make it again.. get over it L2P. They shoulda wiped the entire economy with how much gil they let ppl obtain for nothing. Both recently & in the past.

Background Info/Credibility:
I've only played the game for 1 month, so naturally I haven't see the progression, except what I've read/been told. But after 1 month of dabbling with the economy and never falling below 1.5mill at end (yeah not much but as a new player it was enough), I think i have some fair experience.
I've searched via "search function" & i've ward hopped to look for items. I have to admit ward hopping can be fun initially, but there are so many wards and the star above the head is helpful.. but it's a lot of time consumption unnecessarily. The retainer system seems totally out there. It feels like a chopped up AH system with an NPC attached to it.. that's honestly how i'd sum it up. Everyone likes the search function which they implemented, because it's easy & convenient.. it's basically an AH front. They held onto the retainers aspect... Because the initial system wasn't working.
If you're simply linking the 3 city wards.. ur moving closer to an AH but holding onto this out of place NPC "retainer". Inching towards AH but keeping the NPC looks like poor design.
Suggestion:
My own personal suggestion (1.xx is about to end anyway) but was to make General Chat like a Cross-City chat. Most ppl will admit you go to Ul'dah to look for shouts or shout for things. If you could shout in LL or Grid & it comes across all 3 cities I think more ppl would spread out and not feel like they are missing out on shouts & activites. This probably would make those city markets more specialized depending on the events/guilds associated w/ the city like LL probably would have more BS/ARM items, etc. Added with a decent mail system (yes 2.0) would give the game less of a need for a centralized AH and add that unique flavor ppl so want & would also cut down on lag. Retainer I still think would have to go, I think it's still kinda "tacked on" but this is just my suggestion and I felt it doesn't need as much tweaking as tweaking the MW system.


RE: OP
ya! how dare they! the gall of these guys at SE trying to level out the econamy. It would have been much better for them to just do a complete Chr wipe... ya! Screw all you people who understand economics and how price ratios work, you dont know nuttin!
GRAAAASSSSS!!!!!!!!
/sarcasm off

Here is my solution for you buy up materia then put it back on the market when the new game comes out we all win![]()



Here's my predictions for how the market will behave in the early life of ARR, with my brief reasoning as to why:
Prices will drop rapidly, heading towards 10% of what they are now, for gathered/farmed mats such as ores, branches, ingredients, etc. These are items that make up a large portion of the player market and have well-stabilized prices based on high supply meeting high demand. When the final save happens on Nov. 1st, there will still be tons of such things up in the markets for sale. Thus, when we enter ARR with all that we had on the final save, naturally those items will be placed back on sale... but for how much?
Based on human nature as well as misinformation, there will be people who put these items up for 1.0 prices and people who put them up for 50% or more. However, these won't last very long at all. Not even a day. Due to the large supply of these items, a vast majority of them will be placed for prices largely around 15-20% of 1.0 prices and begin to stabilize... because even the sellers can begin to agree on their greediness and get reluctant to drop a lot at a time. Gotta take advantage of the opportunity after all! Even this won't last long, because all it will take is a bright minority who realize that anything above 10% of the 1.0 price is a larger profit due to the new value of gil, and thus the idea to lower prices will win out over the reluctance to drop prices in a matter of 2-3 days.
That is more or less the obvious phase though. The easy-to-predict part. What's interesting is what follows. Obviously, the supply and the demand for much of these items will change. Let's consider both. Demand. Recipes are remaining more or less the same, and so are crafted gear. Much of what new gear we get are bound to be through new content - and even if there were new recipes, people this early in ARR will still be accustomed to what existed in 1.0. Demand won't change too much from 1.0 in the early days of ARR, but after the first week or so it can be drastically different. Essentially, it'll experience a slow change. Supply on the other hand, is immediately different. Why? New monsters. New locations. New drop rates. New gathering. New crafting. Therefore, although prices will drop down very close to, if not exactly, 10% for these items because we're going into ARR with a full market's worth of supplies. However, once that supply begins to get exhausted, we're faced with 3 scenarios: 2 likely ones and a 3rd, more boring one.
The boring one would be that somehow the difference in supply rate as well as demand ends up being so negligibly small that prices stabilize at a price range that is 10% of the 1.0 price range for the long term. The other more likely scenarios are that the supply/demand is going to change so that either the prices will increase, or drop further. This can be due to it being more difficult to obtain certain items than in 1.0. Easier to obtain them. Less demand for them. More demand for them. Every item will begin to exhibit its own trend.
Conclusion - High supply items that make up most of the player-run market will quickly lower to ~10% of 1.0 prices, but then almost immediately begin to exhibit their own trends of increase/decrease in prices.
As for crafted gear and various other niche markets that aren't so supply-driven, like melded gear, it is very difficult to predict prices. Prices on demand-driven items are always difficult to predict, even without the entire economy suddenly changing. These are items that aren't available in large enough supply as to meet demand, and thus their prices aren't determined by actual cost but rather how much people would be willing to pay to get their hands on them. This is not a tangible factor that one can measure and draw predictions from, but rather something one can only really know at any given time. These markets will be where the heart of futures trading will take place.
While the predictions for supply-driven items are more or less agreed upon, demand-driven items are the ones most commonly brought up when arguing over predictions of prices and the effects of redenomination.
"What will the price of that double melded Obelisk be in ARR?! Definitely not 10% of what it is now! People are too greedy!"
This is where I say the blissfully dismissive words "nobody knows!" These are items for which prices already fluctuate so drastically that who in the right mind could even begin to try to predict how their prices will behave in a brand new game with the entire currency redenominated? How can one begin to argue that these items "won't drop down to 10% of their 1.0 value" when they already fluctuate so much they show decreases like 50% and increases like 100 or 200%. These items have no agreed-upon price tag. Hell, most of them are drastically different in price from one server to another on any given moment.
The big question for these items is: How will the demand change? These are demand-driven items after all. The supply doesn't keep up. Will people want a certain piece of gear as much as they do now come ARR? Will they want it even more?
Conclusion: Demand-driven items will have their prices lowered, because they are based mostly on how much people are willing to pay than how much they cost to make/obtain and people will be a lot less willing to part with their gil when each one is worth 10x what it used to be. However, trying to predict their prices in ARR is an act of foolishness reserved only to those who wish to take risks in futures trading.
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