



then they could turn in 1k points worth of items and get top 1 spot and only need 3 runs to get all their seals per hamlet...... not difficult.A good fix would be taking away how much the comunity in general has an impact in this kind of events, imagine you come and play one year or two later when this content is already beat by the majority, what would happen then, this new players wont be able to get their seals to get their relic weapons or what?
Thats why the best thing they could do is not giving relevance of what other players do, instead give us reward according to the skill of the players, i mean right now you have to do a semi flawless run to get over 60k points, why not putting a minimum score to be achieved in order to get a 100% seal drop, if everyone needs 9 seals and if you have a static party of 8, well at least you need 72 succesful runs to get your 9 seals.
And would be bad ass having random spawns and some rare NM's in those runs, would make it less boring
http://crystalknights.guildwork.com/
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