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    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
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    Marauder Lv 90
    Quote Originally Posted by Punxsutawney View Post
    I am still waiting for a good answer why Level Sync should be added. The "I want to group with my friend that start during the PS3 launch" arguement is garbage. Level Sync was never added in FF11 so people could level with their friends, it was added because low levels couldn't get parties because people had 7 years to play the game and had no jobs under 37 to level with, and it was causing the newer players to quit.
    In this game, which is not a mob grind game, there is no need for it, because there are better/other means to level up. Players aren't going to get into FF14 and not be able to get parties to exp with, because you don't need parties to advance in this game.
    FF11 was a good game, Alexia, it really was, I played from US launch day until 2008, and I loved it. But why people want 14 to be 11 with better graphics is beyond me. FF 14 is not FF11, they are totally different beasts. Systems that were implemented in FF11 to improve the game, are not needed in 14, because they do not do anything. FF14 doesn't have the troubles of getting people into groups that FF11 had before they implemented Level Sync, you want to implement something that tries to fix something that isn't broken. It's like giving Chemotherapy to someone that has a stuffy nose. FF14 has far more pressing issues that need fixed, other than "I want to group with my lower level friends at ps3 launch."
    Reasons to add Level Sync:

    1 - Making grouping and finding parties easier, this includes playing with friends.

    2 - If they add it now then they can make sure all future content is built with it in mind. This was the problem with FFXI they had 8 years of content that wasn't built with it in mind and when it came they didn't rebalance any of the camps.

    3 - They can remove the "within 10 Ranks" Party System they currently have as that is bordering on Power Leveling. If you have a Party of 7 R20's and 1 R30 the R30 can kill R30+ mobs to get the R20's max SP/EXP, now that is something that is broken. So why did they add it as it wasn't like that at launch. Well it was because people wanted it to be easier to group up, with Level Sync that problem is solved and they can return to a more normal "within 3 Ranks" system.

    4 - People complain Behests are too easy and they get annoyed when a high Rank joins. With Level Sync the party could sync and then the mobs could be popped and scaled to actually be a challenge to that party based on party size and sync rank.

    5 - All mobs can be rescaled to make them more of a challenge. So and R20 player against an R20 mob would be an even match and actually be a challenge. With this they can then rebalance SP/EXP to make it fairer.

    Basically it boils down to this argument. We don't need Chocobo's and Airship's as we have Anima and our own two feet to get around, however Chocobo's and Airship's would be a great addition to our transpot options to make the game more fun and enjoyable. We don't need Level Sync, however with it it would allow us to build parties faster and play with friends which equals more fun.

    So now I am still waiting for a good reason why we shouldn't have Level Sync.
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    Last edited by AlexiaKidd; 05-02-2011 at 08:09 AM.

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