Issue 1, people already run around in R50 gear at R10 so the scaling can't be that bad in this.Other issues with level sync: 1) the gear issue where it affects stats, as this was badly broken in FF11, it was supposed to reduced the defense, damage, and stats of the gear but it was either too much or not enough, there was issues with the gear stats modifications. 2) Unrealistic aspects of having someone all the sudden become weaker. People will say, "You expect realism from a video game?" And I will, along with millions of others will say yes everytime.
But there-in lies the solution. If they want to implement a system where you can curse yourself and become a lower rank for 6 hours, I am cool with it. But there needs to be a static time, a punishment so to speak. If you want to rank up with your friends after the PS3 launch, cool, so do I. But to just magically hit a button to make everyone rank 5, then leave the party and magically be rank 50 again, no thanks. But to have to curse yourself to become the rank you want to and have to be curse for a set amount a time would be a suitable system to implement. Then it makes the need to balance things, "Ok, Jonny wants me to rank with him tonight, but I am going to be cursed and low rank for 6 hours, can I do this today?"
Issue 2, Realism? You do realise you are playing a game with magic, monster's and Lalafell's. It doesn't need to be real, it needs to be fun.
Last edited by AlexiaKidd; 04-28-2011 at 02:29 PM.
LOL, true... and +1 to the gear comment. Even if in XI the gear didn't scale correctly, you could always change it out, and if you wanted to tie it into the game world, then just add some lore behind the ability given to each adventure to "soul bind" or whatever you want to call it.![]()
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