It was touched on briefly in a quest but never fully explained. The 'mole rocks' and the big ruins in Grid were never even touched on, much less explained. Chances are they'll be gone from ARR and we may never know what they were supposed to be for.
It was touched on briefly in a quest but never fully explained. The 'mole rocks' and the big ruins in Grid were never even touched on, much less explained. Chances are they'll be gone from ARR and we may never know what they were supposed to be for.
If I recall there were some Elementals that came out of it and attacked during the quest.
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It's a dragon.
I had my game on and I was doing the Leve, so I quickly made this thread. I didn't have time to explain everything because of the time limit, and that my laptop was also getting hot from playing the game for an hour.
its for one of WHM quests
I believe it was involved in a couple quests since I can remember two different instances when you use The Echo around it.
The first (this is the quest I can't remember) is when you see a flashback of a knight who is unconscious and stranded. He sees the statue as a dragon and he's running away from it as it seems to be spewing fire at him. This was probably actually the elementals that reside in the area casting magic at him while generating some illusion of the stone being a real dragon.
The second is involved in the CNJ series of class quests when you learn that the conjurer, Brother Morys, is actually a wildling. He feels this calling to get back to Ishgard (where he's apparently from) but the elementals' hold on him keeps him from leaving the Twelvewood. A flashback shows him as a child huddled up near the rock while a pack of wolves descend upon him and you save him.
Looks like a chupathingy to me.
It's a trap!
Actually I remember those quests, but only slightly. It's been awhile since I went around this area, especially in that little cave, so I may have forgotten all about this artifact.I believe it was involved in a couple quests since I can remember two different instances when you use The Echo around it.
The first (this is the quest I can't remember) is when you see a flashback of a knight who is unconscious and stranded. He sees the statue as a dragon and he's running away from it as it seems to be spewing fire at him. This was probably actually the elementals that reside in the area casting magic at him while generating some illusion of the stone being a real dragon.
The second is involved in the CNJ series of class quests when you learn that the conjurer, Brother Morys, is actually a wildling. He feels this calling to get back to Ishgard (where he's apparently from) but the elementals' hold on him keeps him from leaving the Twelvewood. A flashback shows him as a child huddled up near the rock while a pack of wolves descend upon him and you save him.
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