Quote Originally Posted by Molly_Millions View Post
As long as speed runs are the goal, I won't participate, getting to 17 mins is very stressfull and not my idea of fun. If somebody wants to take thier time learning every facet of the dungeon, I'm all for it, but I won't go balls-to-the-wall right from the starting gate just to get the 17 min win.
Oh boy, this tired old argument again. "My group isn't coordinated and can't execute well enough to get speed runs, therefor it's a bad design and needs to be changed." Sub-17 isn't stressful at all. You can even get under 15 minutes, so there's plenty of spare time to not be perfect. Amazingly enough, learning to play and getting everyone on the same page and executing a plan smoothly is fun. It's really not even hard at all, there are pickup groups doing it. Get yourself a parser so you can identify who's having issues and help them address those issues (whether it's gear, spell/weaponskill rotation, whatever). The whole point of MMO endgame is to improve as a group. Why would anyone be satisfied just muddling through raids? What's the point of continuing to do something if you don't care about improving?

Bottom line: if you don't care about your performance (and yes, the speed of your raid clears is a valid measure of your performance) maybe you don't deserve the best gear in the game.