ya but you knew who had those items, didn't you ever go outside upper jueno
Nope, because my server was the smart server and everyone moved back inside town where they should have been in the first place. And even among the people bazaaring in that matter, people still had shit up for 9999999. Often all their other stuff is sold and you end up checking a bunch of people who have bazaar icons up but don't really have anything for sale which is really annoying. Besides that, you can't use the search function on bazaars so its a lot harder than just using the market which is why everyone does it that way.
You don't have to be difficult about everything Rokien. Some things are just for the best.
The only reason you need to justify player bazaars: rolanberry fields.
Don't pretend like i'm the only ffxi player who enjoyed checking player bazaars just to see what they were showing off...
You are. I also hated going out to batallia just to find the less common items that people were selling (everyone says rolanberry but on my server it was batallia), which is why I couldn't possibly have been happier when people moved back into town after the removal of jeuno taxes. Still, I would have rather had people putting that stuff on the ah instead.
Come on Rokien back me up here...You are. I also hated going out to batallia just to find the less common items that people were selling (everyone says rolanberry but on my server it was batallia), which is why I couldn't possibly have been happier when people moved back into town after the removal of jeuno taxes. Still, I would have rather had people putting that stuff on the ah instead.
While I don't feel one way or the other about Bazaars themselves. But you do all know that there is a very considerable overhead consideration to this decision as well? Bazaars encourage players to leave their characters logged on even when AFK, which in turn places undue stresses on the servers just to maintain character data for players who aren't even playing. Every incentive they give for players to log of when they're not playing translates directly into a raw improvement in server stability and speed.
It's one of the reasons that, from a programmatic perspective, EVE's skill system is pure genius. It ensures that people will continue to play (since you can't progress content wise without logging in regularly) but at the same time guarantees that everyone who is not at that moment playing is logged off - saving resources for other players.
Last edited by Hulan; 10-04-2012 at 02:09 AM.
HOW DARE YOU BLASPHEME HEATHENOUS GOAT! BURN THE WITCH!While I don't feel one way or the other about Bazaars themselves. But you do all know that there is a very considerable overhead consideration to this decision as well? Bazaars encourage players to leave their characters logged on even when AFK, which in turn places undue stresses on the servers just to maintain character data for players who aren't even playing. Every incentive they give for players to log of when they're not playing translates directly into a raw improvement in server stability and speed.
It's one of the reasons that, from a programmatic perspective, EVE's skill system is pure genius. It ensures that people will continue to play (since you can't progress content wise without logging in regularly) but at the same time guarantees that everyone who is not at that moment playing is logged off - saving resources for other players.
I guess that does make sense...
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