please link, don't link the thread about the main post, because this is not a broad subject like the one that as all the stuff in it. It's dialing down on one subject, not many.
please link, don't link the thread about the main post, because this is not a broad subject like the one that as all the stuff in it. It's dialing down on one subject, not many.
I personally have actually never really understood Bazaars, and I played FFXI for almost 8 years. Then again, I was also never the type to really try to optimize my gil usage. I, for one, won't feel one way or the other about this issue, but I think you're making somewhat of a mountain out of a molehill on this one.



 
			
			
				You don't have to be difficult about everything Rokien. Some things are just for the best.



 
			
			
				The only reason you need to justify player bazaars: rolanberry fields.
Don't pretend like i'm the only ffxi player who enjoyed checking player bazaars just to see what they were showing off...
You are. I also hated going out to batallia just to find the less common items that people were selling (everyone says rolanberry but on my server it was batallia), which is why I couldn't possibly have been happier when people moved back into town after the removal of jeuno taxes. Still, I would have rather had people putting that stuff on the ah instead.



 
			
			
				Come on Rokien back me up here...You are. I also hated going out to batallia just to find the less common items that people were selling (everyone says rolanberry but on my server it was batallia), which is why I couldn't possibly have been happier when people moved back into town after the removal of jeuno taxes. Still, I would have rather had people putting that stuff on the ah instead.
While I don't feel one way or the other about Bazaars themselves. But you do all know that there is a very considerable overhead consideration to this decision as well? Bazaars encourage players to leave their characters logged on even when AFK, which in turn places undue stresses on the servers just to maintain character data for players who aren't even playing. Every incentive they give for players to log of when they're not playing translates directly into a raw improvement in server stability and speed.
It's one of the reasons that, from a programmatic perspective, EVE's skill system is pure genius. It ensures that people will continue to play (since you can't progress content wise without logging in regularly) but at the same time guarantees that everyone who is not at that moment playing is logged off - saving resources for other players.
Last edited by Hulan; 10-04-2012 at 02:09 AM.



 
			
			
				HOW DARE YOU BLASPHEME HEATHENOUS GOAT! BURN THE WITCH!While I don't feel one way or the other about Bazaars themselves. But you do all know that there is a very considerable overhead consideration to this decision as well? Bazaars encourage players to leave their characters logged on even when AFK, which in turn places undue stresses on the servers just to maintain character data for players who aren't even playing. Every incentive they give for players to log of when they're not playing translates directly into a raw improvement in server stability and speed.
It's one of the reasons that, from a programmatic perspective, EVE's skill system is pure genius. It ensures that people will continue to play (since you can't progress content wise without logging in regularly) but at the same time guarantees that everyone who is not at that moment playing is logged off - saving resources for other players.
I guess that does make sense...
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			 Originally Posted by Matsume
 Originally Posted by Matsume
					
