I suppose you could consider this one of my bigger concerns with 2.0. given that I have several items that are usefull accross multiple jobs. from what I have understood thus far if I want to use said item across multiple jobs i'll have to leave it out of gearsets entirely and macro it in like I do now.

I also remember that items in a set become locked to it or something. if I hit a whm macro that equips full af for example i can't then swap just the head piece as it'll remove the whole set or something. seems to be a real pain for example my blm has 2 main builds a high magic accuracy and a high damage and from those i tend to switch a couple of pieces around manually as needed drop a zirc ring for a coral if i get resisted etc.

see how it works in beta i guess but if it's to restrictive I'd be inclined to suggest giving us back bigger inventories or even a specialised gear inventory tab. kinda like crystals being seperate to items. and allowing us to write bigger macros so we could put a full gear switch in one macro.

we shall see though.