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  1. #1
    Player

    Join Date
    Jul 2012
    Posts
    51
    Quote Originally Posted by Molly_Millions View Post
    That's basically how it works. However there is a technical issue atm which does not allow one piece of gear to be in more than one set. They have a solution, which is to allow users to attribute an alias to gear that would allow to to assign the gear to multiple sets. Imagine it this way (I'm over-simplifying for the sake of describing the issue):

    data tables
    gear table: ID_NAME_SLOT_STAT1_STAT2_STAT3
    gear set table: GEARSETNAME_HEAD_BODY_LEGS_FEET

    Most likely, when gear is added to a gear set, the ID from the gear table gets stored in the gearset table in the field for that particular slot. Hence the 1:1 issue.

    This is the solution they have proposed:

    data tables
    gear table: ID_NAME_SLOT_STAT1_STAT2_STAT3_ALIAS1_ALIAS2_ALIAS3
    gear set table: GEARSETNAME_HEAD_BODY_LEGS_FEET

    so with this solution, instead of storing the ID in the field, they'll store one of the aliases that is not used in another gearset, which solves the technical issue, but could be confusing to some people to set up.


    I'm curious to know why they couldn't just allow the ID to be assigned to more than one gearset to begin with, without getting too technical it seems like they could just remove the database constraint on the gear set table. It probably has to do with gearsets removing items from your inventory in the first place.

    That's very interesting to hear. I wasn't aware of the that proposed solution.
    Now i'm no expert in data tables (have a little experience in relational databases) and I hope that I'm understanding this right but their Gear sets store the actual data of the equipment in the Gear Chest causing the conflict of 1:1?

    Would it be possible (and lemme know if i'm way in over my head lol) that the gear set option be more akin to the macro system and just call the data housed in the Gear Chest table of data?
    (1)

  2. #2
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by BiggLethal View Post
    Would it be possible (and lemme know if i'm way in over my head lol) that the gear set option be more akin to the macro system and just call the data housed in the Gear Chest table of data?
    This is what I had hoped for. Along with a Cactuar butler (Moogles got banned for being too cliché) to teleport it onto you from the chest in your residence. Loads of quests/achievements required to unlock capacity and functionality, but otherwise what you said up top.
    (1)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BiggLethal View Post
    That's very interesting to hear. I wasn't aware of the that proposed solution.
    Now i'm no expert in data tables (have a little experience in relational databases) and I hope that I'm understanding this right but their Gear sets store the actual data of the equipment in the Gear Chest causing the conflict of 1:1?

    Would it be possible (and lemme know if i'm way in over my head lol) that the gear set option be more akin to the macro system and just call the data housed in the Gear Chest table of data?
    Of course, I'm just guessing on the data structure based on what they've told us. From what I understand, we can still equip gear via macros, so if you use the same gear for PLD and WAR for example, just use a macro to switch your weapon, and keep one of the weapons in your inventory. For example, you might have a gearset that equips your PLD gear, but your WAR uses all the same gear but the weapon. So your macro could equip the PLD gearset, then your axe after the gearset.
    (1)

  4. #4
    Player

    Join Date
    Jul 2012
    Posts
    51
    Quote Originally Posted by Molly_Millions View Post
    Of course, I'm just guessing on the data structure based on what they've told us. From what I understand, we can still equip gear via macros, so if you use the same gear for PLD and WAR for example, just use a macro to switch your weapon, and keep one of the weapons in your inventory. For example, you might have a gearset that equips your PLD gear, but your WAR uses all the same gear but the weapon. So your macro could equip the PLD gearset, then your axe after the gearset.
    Thanks, I guess based on that, what I'm suggesting is:

    - A separate inventory based on gear templates (per job)
    - A gear set option that only accesses the separate inventory based off of the macro function (would be intuitive - drag and drop etc instead of typing out macro commands)
    (1)