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  1. #7
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    Join Date
    Mar 2011
    Posts
    4,948
    Your missing the point that surplus penalized standard EXP.
    I'm not missing the point. As described in my example, WoW used to have "normal" become "fatigued EXP" after you gained a certain amount of exp- this fatigue would recover over time (just like you gain rested bonus over time)

    After beta they changed it to "rested" and "normal EXP"- but the numbers, the parameters of the system were no different- they literally just changed the labels. "Rested" EXP was the same EXP that normal was before, and "normal" was the same as what "fatigued" was before. Yet people were happy, because they thought they were getting a bonus and no more penalty.

    The only true difference here is that Surplus kept penalizing you more and more, while the fatigue WoW initially had was constant.

    Today: play too much, revert to standard
    Before: play too much, standard is penalized
    except for the fact that standard could get more and more penalized as you kept playing, there is no difference between these two things other than the labels. it was all a matter of perception.

    Because i spend so much time on a level 50 class, I'm basically always in "rested" mode. Thus, I percieve the "rested" exp as "normal". After all, the very definition of "normal" is what is typical, common, the usual. This makes the "normal" exp more like a penalty.

    Disclaimer: I'm not actually upset or angry or complaining. I'm merely making observations here. The system is fine as it is (and this thread was clearly not serious in the first place)
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    Last edited by Alhanelem; 10-03-2012 at 12:24 PM.