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  1. #1
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    Mar 2011
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    Indeed.
    Implementing proper Auction House seems much much easier than repairing existing system.
    Just admit you made a mistake and simply get rid of Market Wards.
    ... and retainers. Browsing bazaars is neither exciting nor practical.
    (1)

  2. #2
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    Join Date
    Mar 2011
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    Quote Originally Posted by Chory View Post
    Indeed.
    Implementing proper Auction House seems much much easier than repairing existing system.
    Just admit you made a mistake and simply get rid of Market Wards.
    ... and retainers. Browsing bazaars is neither exciting nor practical.
    No, the current system will be perfectly fine with some search improvements. I don't need the bazaars to be exciting, I just want to be able to find and purchase items I want. I also want the items I have to be found by others looking for it.

    Maybe an AH would be nice for the high priced gear (Faction NM, top tier weapons/armor), but as a whole I don't see why people are constantly calling the current system a complete failure.
    (1)

  3. #3
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    Mar 2011
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    Quote Originally Posted by CainaMalebolge View Post
    but as a whole I don't see why people are constantly calling the current system a complete failure.
    Thats quite simple actually - they compare MW to FFXI's AH.
    And even with all the incoming improvements, best case scenario is: MW in FFXIV will have same functionality as AH in FFXI but will require a lot of running between different floors, retainers and, "search zones", while in FFXI you use one action counter.
    That means SE made a step backwards.
    If recently released MMO has market system WORSE then 8 years old prequel - that IS a complete failure.

    The truth is: biggest FFXIV's problem is FFXI.
    Market system, battle system, party search, chat log, areas design, MUSIC!, crafting, gathering, and whole game concept...
    ... they're not only bad - they're worse than in FFXI. That's a serious problem.

    I can understand, that SE didnt want to make a FFXI-2. But seriously, making FFXIV different than FFXI is not enough. It needs to be better than FFXI. Not only FFXI fans require this. The market does. Im pretty sure FFXIV would be called a crap even 10 years ago, even without comparing to FFXI (well, probably graphics would save it back then, but not today). When compared to FFXI, it is light years from being regular crap. Honestly, how many people, do you think, would still play this game if it wasn't signed by Square Enix and it wasn't FFXI sequel? Well, it is signed by SE, and it is FFXI sequel and I still don't see too much crowd. Except overcrowded Market Wards of course :P

    The second biggest FFXIV's problem are DoH and DoL.
    First of all DoH/DoL being actual jobs is a mistake. They should be side activities just like they were in FFXI. Well, with addition of gathering skills, which FFXI didn't have. Tools, additional armour pieces - too much mess in inventory, especially if you rank up more than one DoH.
    Second thing - too many synthesis/gathering attempts needed to rank up. Should be much less drops from mob, much less drops from gathering, much less synthesis needed to rank up (but with much less synthesis mats on the market), and in result much less items on the market (they might actually have some value, and crafters might actually sell them for profit instead of just NPC them).
    3. DoH leves - they kill the market. If you grind on leves you not only don't buy materials from other players, you even get more materials from completed leves. DoH leves kill the market.
    4. Synthesis/gathering process should be one click. Same situation as with AH in FFXI and MW in FFXIV really. Synthesis/gathering in FFXIV and FFXI give same result but in FFXIV the whole process is much more annoying. Doesn't matter how precise you are using your saw or pickaxe, you still getting random synth results/gathering drops, so why bother.
    5. +1 HQ is enough (and some fancy names for HQ items please, not silly +1) Less items in the game = less mess).
    6. Repair - seriously, who need it?

    The third biggest FFXIV's problem are RMTs.
    SE focuses on fighting RMTs more than on making good game. That's why we didn't get proper search tool (cuz of RMT in FFXI, who used "/sea all" command and sent a /tell, to every single person on server), that's why we didn't get proper market system (easier price speculation), that's why we DID get surplus [R.I.P.] (so it would take longer for RMTs to recover after ban), and that's why we DID get gathering fatigue (anti-bot).
    If I had to choose RMTs or fatigue + retarded party search and market system - my choice would be RMTs - let them be.
    (2)
    Last edited by Chory; 08-08-2011 at 03:08 AM.