Agree with the posts here. The real driver to me is that so many players are 50 across the board. This is really uncommon but it ended up being a function of the launch debacle. Because so many people are 50 for all jobs it puts folks in a bind where we either a) hoard everything because we will need it or b) dump stuff and reinvest time in gathering it again. It also doesn't help that so many recipes require, at the root level, 10+ slots of space.

EDIT: I don't mind recipes being mildly complex. In fact, I kind of dig it. But if were going to have things that way at least lax up the inventory space idea. I personally liked the mention of a chest.