ITT: People who think movies are historically accurate.
/em watches a movie where the actors use rapiers as slashing weapons.
ITT: People who think movies are historically accurate.
/em watches a movie where the actors use rapiers as slashing weapons.
in ffxi you can use your Kclub.... axe or dagger for melee.... so yeah...
Makes perfect sense to me. I can't imagine an archer realistically nocking and shooting arrows at a target that's all over his/her face attacking it.
From a gameplay perspective it encourages the ranged attack class to maintain its range for effective damage output.
I see nothing wrong here.
You are out of your mind. No professional archer would ever have swung their bow at an Enemy. There bow is there life. They could just go pick up a new one, they had to make it. Archers would carry daggers in case enemies got within close ranges. If they could get to their dagger they would kick or punch. No one would ever swing their bow. If for no other reason because it would do nothing. You can't grip a bow like that.
tbh I would use my dagger or some other weapon. I'd never risk damaging my hands lol.What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.
*Queues "Eye of the Tiger"*
Arrows are not effective at melee range. WS probably only work for gameplay purposes, but they do penalize you for it by not allowing you to initiate a combo unless you start it from a minimum range.Doesn't make sense for it to bother switching back and forth when it could just stay arrow shots. If bow weapon skills are doable at melee range, bow auto attacks should be the same.
I can only think of Legolas doing that in LoTR and it looked completely silly, arrows stabs and bow smacks, silly, silly. Bows are precision instruments, not clubs. derp.
And that is a balance issue. You ever try doing levequests solo as an archer? Its not cool having that penalty at all. Other classes positional WS combos aren't even an issue because it is very easy to move to another side of the monster and do the ws, they dont turn immediately.
Punching for damage that is less than an arrow auto attack is a balance issue, and not being able to combo with WS at close range is a balance issue. How would you feel if you were playing BLM and you had to be within 4 yalms of your target to do combo with thunder? Now you would be forced to move all the damn time in groups and you would be in the BLM forum asking 'why do we have to be within 4 yalms that doesnt make any sense!'
Also if they dont change it to arrow auto attacks and remove light shot, it will also be an archer nerf.
Last edited by Reika; 10-05-2012 at 12:57 PM.
Well I'd agree punching seems just silly to me what about a knife/dagger in off hand slot just add knife/dagger to the animation maybe tweak it a little that would be neat too.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.