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  1. #61
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    ITT: People who think movies are historically accurate.

    /em watches a movie where the actors use rapiers as slashing weapons.
    (0)

  2. #62
    Player
    dascorp's Avatar
    Join Date
    Apr 2012
    Posts
    85
    Character
    Count Dascorp
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    in ffxi you can use your Kclub.... axe or dagger for melee.... so yeah...
    (0)

  3. #63
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Doesn't make sense for it to bother switching back and forth when it could just stay arrow shots. If bow weapon skills are doable at melee range, bow auto attacks should be the same.
    Makes perfect sense to me. I can't imagine an archer realistically nocking and shooting arrows at a target that's all over his/her face attacking it.

    From a gameplay perspective it encourages the ranged attack class to maintain its range for effective damage output.

    I see nothing wrong here.
    (2)

  4. #64
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    They really need to re do the animation before 2.0 comes out and let us smack the mob with a bow like Archers would have done in medieval times.
    You are out of your mind. No professional archer would ever have swung their bow at an Enemy. There bow is there life. They could just go pick up a new one, they had to make it. Archers would carry daggers in case enemies got within close ranges. If they could get to their dagger they would kick or punch. No one would ever swing their bow. If for no other reason because it would do nothing. You can't grip a bow like that.
    (1)

  5. #65
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    tbh I would use my dagger or some other weapon. I'd never risk damaging my hands lol.
    (0)

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Doesn't make sense for it to bother switching back and forth when it could just stay arrow shots. If bow weapon skills are doable at melee range, bow auto attacks should be the same.
    Arrows are not effective at melee range. WS probably only work for gameplay purposes, but they do penalize you for it by not allowing you to initiate a combo unless you start it from a minimum range.
    (1)

  7. #67
    Player

    Join Date
    Mar 2012
    Posts
    71
    I can only think of Legolas doing that in LoTR and it looked completely silly, arrows stabs and bow smacks, silly, silly. Bows are precision instruments, not clubs. derp.

  8. #68
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Alhanelem View Post
    Arrows are not effective at melee range. WS probably only work for gameplay purposes, but they do penalize you for it by not allowing you to initiate a combo unless you start it from a minimum range.
    And that is a balance issue. You ever try doing levequests solo as an archer? Its not cool having that penalty at all. Other classes positional WS combos aren't even an issue because it is very easy to move to another side of the monster and do the ws, they dont turn immediately.

    Punching for damage that is less than an arrow auto attack is a balance issue, and not being able to combo with WS at close range is a balance issue. How would you feel if you were playing BLM and you had to be within 4 yalms of your target to do combo with thunder? Now you would be forced to move all the damn time in groups and you would be in the BLM forum asking 'why do we have to be within 4 yalms that doesnt make any sense!'

    Also if they dont change it to arrow auto attacks and remove light shot, it will also be an archer nerf.
    (0)
    Last edited by Reika; 10-05-2012 at 12:57 PM.

  9. #69
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    Also if they dont change it to arrow auto attacks and remove light shot, it will also be an archer nerf.
    ... because we've played ARR, tried out the classes/jobs, we've now moved on to discussing balance.
    (1)

  10. #70
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Well I'd agree punching seems just silly to me what about a knife/dagger in off hand slot just add knife/dagger to the animation maybe tweak it a little that would be neat too.
    (0)

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