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  1. #1
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    Also they were extremely well made from flexible yet sturdy wood. Much like the wood used in many pole based weapons.
    Ash is probably one of the most popular woods for making polearms. this is the worst wood to use for a bow. it's far too brittle

    many of the woods used to make pole based weapons are stiff, brittle woods that are very dense. In general you do not want to use this kind of wood in making a bow. They don't have the tensile strength to withstand the bow making process or the constant flexing needed to use a bow.

    bow woods are typically more porous woods. and much softer. Harder woods can be used in bows, but they are typically only used for the backing, or used in making a fiber-glass like material to help hold the bow together. and this was only done because a more suitable woods was not available. Yew is, and always was, expensive. when you're outfitting an army of 500+ archers and you have the choice between cheap, reduced range or expensive long range you typically gave your grunts cheapo bows. because 1) they did not need to be accurate (our arrows will blot out the sky!) 2) you didn't want them to be too far away (or they'll run away/desert you)

    Some composite bows can be made elm, oak, ash, hazel and maple. However these bows suffer greatly from reduced range and power compared to an equivalent yew bow. and you wouldn't use these woods in a polearm anyway. some of these woods are suitable for shields, however.

    If you want to talk about eastern bows, Bamboo is probably the material of choice. for very obvious reasons. but even bamboo bows need to be very thin due to the tinsel strength.

    Mongol bows, probably the best bows in the world, were composite bows witha wooden core and used sinew and horn to help back the bow. the most common wood used was birch.

    My personal favorite is the Japanese longbow. it's huge. and it just looks really cool. it can also have very impressive range and power. However it is also one of the most fragile bows. if you draw it incorrectly you can break it. however they are extremely accurate once you get used to them.

    I can admit that you can make a bow from almost any type of wood. but you have to really know what you're doing. and there will be pros and cons to teh type of wood you are using. overall, be prepared to suffered reduced range and power from using less ideal woods.

    you do not smack people with your bow. you have to be extremely skilled to parry with a bow and not damage it. as an archer you typically dont' want to be in melee range. If you had a bow that was suitable for melee. IE: strong enough to hit someone with and it not break. it would have been designed specifically for this. and would not have as great a range as a bow made for shooting arrows.
    (5)

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dargoth_Draconia View Post
    They really need to re do the animation before 2.0 comes out and let us smack the mob with a bow like Archers would have done in medieval times.
    You are out of your mind. No professional archer would ever have swung their bow at an Enemy. There bow is there life. They could just go pick up a new one, they had to make it. Archers would carry daggers in case enemies got within close ranges. If they could get to their dagger they would kick or punch. No one would ever swing their bow. If for no other reason because it would do nothing. You can't grip a bow like that.
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    If you guys plan to make punching do the same amount of damage as an arrow shot, go right ahead and leave it punching. But it wont make sense , because we can currently use light shot and weapon skills at point blank range, and I dont see that changing (besides there no longer being light shot). The only negative is archers cant do combos if they are too close (which is a balance flaw please fix) So you guys might as well make archer/bard auto attacks arrow shots too at point when at melee range.
    (0)
    Last edited by Reika; 10-04-2012 at 05:17 PM.

  4. #4
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    lol... Fair enough. Hardly the end of the world if this isn't changed, but it would look a lot cooler if archers did something other than bareknuckle boxing when enemies got close... Unless your toon transforms into Rocky Balboa at that point, as well.
    (0)

  5. #5
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    Be cool if they added a fist-like weapon to the ARC/BRD offhand that was stylized based off bow. Kinda like brass knuckles.
    Sub-weapon or tool but I'd prefer a survival knife or the use of an unloaded arrow.

    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    Rocky: "Aaay yo Adrian, lookit, imma Archier, I hav a bow and I'z still punching things..." :/

    *Rambo walks in right*:"Aaay yo, that's nah how's itz dun... you use my knife... I cuts people wiff it when they getz tu close".


    Snake: Hold your blade with your right while holding your gun with your left as a tripod, like this, see? I call it 'CQC'! ... what??"
    (0)
    Last edited by PSxpert2011; 10-04-2012 at 04:14 PM.


    ~'\[[_LEGACY_]]/'~
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    (HP + Instantly logout anywhere)

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    *Excalibur* Nation: Limsa Laminsa

  6. #6
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    why not puncture the monster with an arrow like some archers do in films? like legolas when a monster is so close.



    this or hit with a dagger is the normal option for an archer when he have to melee but cause the armory system is an error and have problems like this archers cant equip a dagger in off hand. -__-

    S-E get rid of armoury system and give the jobs hands the freedom to handle a wide variety of weapons. And the freedom to change jobs just put it in the menu to change job by a button.
    (0)
    Last edited by Khazar; 10-05-2012 at 12:14 AM.

  7. #7
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    tbh I would use my dagger or some other weapon. I'd never risk damaging my hands lol.
    (0)

  8. #8
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Rukkirii View Post
    What?! You guys don't like punching monsters in the face when they are too close? That is preposterous! Currently, there aren't any plans to change this animation, but I'll be sure to keep them in the know of your feedback on the animation. In the meantime, keep on training.

    *Queues "Eye of the Tiger"*
    Im fine with punching the mob, but it needs to do more maybe a chance to stun the mob so we can get 8 malms away to pull off combo's.
    (0)

  9. #9
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    No.. they don't need to do anything to ARC's close range AA animation if it means 2.0 gets delayed even a second.
    (4)

  10. #10
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Well, you know your game isn't too bad off when people are bickering about purely aesthetic things.
    (3)

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