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  1. #51
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Matsume View Post
    The rest of your balony is superfluous. The OP is not asking for anything akin to that nonsense
    Yes, he is. All my examples are for server modes that wouldn't work in Final Fantasy XIV, just like a perma death server wouldn't.

    Also, I like how everyone's ideas on the matter are subjective, except, of course, your own. A lot of people have already pointed out why it wouldn't work in this game.


    Please tell us why do you think permadeath would work in a game whose content is designed to kill people over the slightest mistake and mispositioning (and losing a single member - the white mage - means full party wipe 9 times out of 10), that is unsoloable, in which some enemies have instant kill abilities, that is extremely time consuming (powerleveling to 50 is only the first step), the combat is not completely skill based and you cannot just avoid everything given enough skill, with ridiculously low drop rates and little to no actual way to retreat from a losing battle other than hoping that return will kick off before something aggros you.

    Every pearma death game I know is designed in a way that most of the stuff I've written does not apply.
    (0)
    Last edited by AdvancedWind; 10-03-2012 at 12:23 AM.

  2. #52
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    I am actually now thinking that as much fun this would be I am not so sure it would actually work.
    Yeah, if everything goes as planned it's fine but what if tank or healer DC when you're doing a fight? The rest 6 people can say bye bye to their characters.
    (0)
    There is a little Monkey in all of us....

  3. #53
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    No to the whole server idea - it would waste server resources.

    But I suppose you could create hardcore dungeons that have checkpoints or something - little camps people revive at if your party makes it that far and they can heal up/buff safely there.
    (0)

  4. #54
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Mamba View Post
    I am actually now thinking that as much fun this would be I am not so sure it would actually work.
    Yeah, if everything goes as planned it's fine but what if tank or healer DC when you're doing a fight? The rest 6 people can say bye bye to their characters.
    Bring back Secondary Tanks and Healers?
    (0)

  5. #55
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    No thanks. Terrible idea.
    (3)

  6. #56
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Lets say a party forms and goes into Garuda. 1 brd/whm, who is a greifer, just hits return right before AF. There were no survivors. Diablo / Torchlight / DayZ etc. does NOT need people to clear content. This game does.
    (0)

  7. #57
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    I like it, lets do it SE. I want the thrill, the risk and fear. Give me some real consequences.
    (0)

  8. #58
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    I say that when you die on said server, Yoshida should personally come to your house and go all Manhunt on you with a plastic grocery bag. If you don't want that you can stay on your baby 'normal' server.
    (0)

  9. #59
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Wouldn't be popular enough to warrant the server costs, and would drop in popularity dramatically over time. It also includes potential risks, because players that choose to play on these servers have a chance of quitting the game (and thus not getting SE money) if they die.

    The feature doesn't draw in players that aren't playing the game so it's not an effective marketing tool, it's just an option for players already playing the game... with a risk of losing those players when they lose everything. Not an appealing idea for SE.
    (0)

  10. #60
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Matsume View Post
    What's hard about Powerleveling a job to 50 in 2 days or spamming enter a bajillion times til your crafter/gatherer dings 50? Actually like someone else mentioned a smart player would likely have a separate character dedicated to crafting and gathering so that if his battle character died that progress wouldn't be lost.

    Common Sense is severely lacking in this neck of the woods.
    Unless someone finds an exploit in the new version, you won't be able to just power level through killing mobs. They have said plenty of times that questing/dungeons/leves are the best way to get a character from 1 to 50. How long will that take? Who knows, but power leveling won't be a viable options anymore.
    (0)

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