
Originally Posted by
Yucie
The idea isn't the same. Diablo is much shorter, a lot less substantial, the battle systems and mechanics are entirely different, the way the game plays is different (D2, at least, had some randomly-generated dungeons and areas that changed or cycled each time you visited one), loot systems are different - Diablo is an entirely different class of game.
In D2, you can run max difficulty through in several hours, level to max fairly quickly and gear yourself like a god. FF isn't that way - clearing content can take a REALLY long time (at least it used to in FFXI), and that's a lot of time to put into the progress and advancement of a single character unlike Diablo and similar games. In shorter games, it's okay to die more often and suffer the consequences of a hardcore ladder - being deletion - because clearing the game doesn't take that long, and the game itself isn't all that deep.
This idea will NOT work in an MMO because progression is far different, and I think if people lost all of their progress to 'deletion forever', they'd never want to come back. I feel the exact same way; in FFXI and FFXIV I've put a lot of time into my characters, 500 to 1000 days of time alone on my mithra in XI, and a similar amount in FFXIV. If I lost my character data in either game, for whatever reason, you can be sure as hell I'd never restart and I'd never come back.
Permanent deletion won't fly in this game because progression takes too long, people get attached to their characters, and one death would be the end of EVERYTHING. Save that for garbage titles like Diablo and it's clones.