If you want a permadeath solution, just axe your character the next time you die. Form a pact with your tight knit community of expert players to delete their active characters on death.
What could be more exhilarating than destroying your own character after two years of work because of an arbitrary game mechanic you invented? If they chicken out, well, you'll know they weren't really committed to the idea in the first place.
If it's recognition you're worried about, Youtube the sacrifice. Run a website or make a thread on the official forums to keep tabs on who's the ballsiest. I'd say that's more of a thrill than letting SE do the work for you, unless you're some kind of casual.
You're... not a casual, are you?
Can't believe this got to 10 pages already. Obvious now this was a trolling attempt by the OP, it's why I gave up after Pg. 2. Allow me to repost what I originally said about this:
It's that simple, if you want a server like this bad enough put together your own. I'd recommend forming a group ahead of time to designate a specific server as the "hardcore" server and form an LS, even a Free Company if you want, filled with players dedicated to this idea. SE is moving away from the open free-for-all content to more instanced stuff so you've got your ideas right there, no need to worry about some griefer dropping in on your dungeon or battle purposely trying to MPK your group. With an LS or FC you've got plenty of players to choose from with the same like-minded idea as you.If you want a permanent death setting you've got an option you can do, and I applaud you if you'd truly be hardcore enough to do this:
* Play the game with the mindset that every time you die you have to delete your character and recreate them. There's no do-overs, no exceptions, no transferring items before deletion. You die, you don't hit "Return" or anything. Just log out, hit the delete button, and recreate.
* For added effect find at least 7 other players who would be willing to do this with you.
* For simplicity's sake, create separate characters for your crafting jobs. You'll miss out on certain content but you'll always have a character you can use to craft equipment on. This could be essential to keep your character's geared up and even have a supply of gil to ease the burden of creating a character over from death.
If anything, it might be even a good opportunity to see how serious people are about this idea. If you can amass enough people on any given server to create a Free Company and then some, then maybe SE will even consider your idea. That's my take on it.
Well I just said I liked the idea, not that it should be implemented as I understand that it wouldn't be cost-effective.
Just something from another MMO that I've played... You get a new title every few levels in LotRO if you haven't died. The FFXIV equivalent would be an achievement, I guess. Would you be averse to that being added in 2.0? A new title every ten levels, perhaps with a decent or pretty U/U item reward when you hit lv.99 (in ten years...)?
Now this idea I like, very much. They had something similar in Guild Wars (Not the second one, the first.) where you could get an achievement for never dying. Though to probably keep it fair to existing players change it to maybe a certain amount of enemies must be defeated (That you still earn EXP off of to make it fair.) without being K.O.'d once. Whenever you're defeated it resets it to zero and you have to start over again.Just something from another MMO that I've played... You get a new title every few levels in LotRO if you haven't died. The FFXIV equivalent would be an achievement, I guess. Would you be averse to that being added in 2.0? A new title every ten levels, perhaps with a decent or pretty U/U item reward when you hit lv.99 (in ten years...)?
This could cater to the hardcore players very well. I'm not sure what kind of item they could offer, something usable and worthwhile but not so overpowered that it would be the "must-have" item for any party setup. Maybe in the line of usefulness like the Paragon Crown, a choker, ring, some item that adds +10 to every stat, increases HP/MP regeneration or whatever.
Definitely good idea!
Not only because only afew people are interested, but also because it whould need a full consideration in all the game aspects, a full re-ballance of the game, over all, a full re-design of all game aspects. This wont be profitable, and SE been losing alot since XIV release, i'm sure they dont wanna lose even more money and they dont also want to re-release XIV again. I mean, none there is working for the lol's and the sake of FF series, they are there for the money they win for doing it.I'd love to play on a server like this, the adrenaline would really get going in any challenging fight.
I do understand that it can't happen because only a small number of people would be interested so it wouldn't be cost-effective. A shame, but still something I would have great fun doing.
Would be pretty profitable to level up your crafts on this server, must be said!
A perma-death server would never happen, even if 1000 people petitioned for one.
The reason is obvious: The financial gain from a perma-death server cluster would be negative due to the low demand for such a game mechanic. In fact, 90% of people who died the first time (which would probably happen pretty fast) would leave the server and never come back. So the total population that would inhabit the server would be too low to offset the financial cost of both the server cluster themselves and the electricity and maintenance to upkeep them.
This experiment has been tried in the past, with disastrous results. The only way this can possibly work is if the time it takes to get a character to max level is relatively fast, i.e. a day or two.
i don't really want to see perm death servers though i am cool with there being so, i rather see servers that resemble what ffxi had, keep the mob grinds, add caps to everything, the 1% drop rates, the "carrot on sticks" basically keep all endgame usefull and all that stuff on at least one server. make everything party play ...stuff like that. i bet we'd be suprised how quick that one server gets packed up while the casual servers dwindle.
pointless imo.
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