
Originally Posted by
Terru
The concept is nice but it would be too frustrating for alot of people and nothing new would ever get done, Garuda, Ifrit, Moogle, Dungeons, for new players and could you imagine people trying to do Titan before anyone figured out how to beat it?
Maybe if it took/expanded the concept of Demonsouls/Darksouls where all your items and gear and gil dropped to the floor and you were sent back to the closest holy place/temple with no anima and severly weakened for a set period of time, i.e. 7days.
From this point you have the option to try and go to the point of your death in this weakened state and collect everything with the help of friends/guards (this can be inside a Primal fight or Dungeon and therefore the price of a guard would be determined by the risk factor involved) . If you pursued this option you would have an option to purchase holy items only available to players in this weakened state to reduce the risk to yourself and any people who party up to help you and thus the price that they will charge to help recover your items(this would be done through a formal contract within game where the payment is taken upon recovery of your items and the game can check your ingame assets to make sure you have the gil/items to pay the guards, if the items are not recovered then no payment is made to the guards).
Purchase of these holy items would rely on a special currency, something equivalent to GC seals, that would be recorded with the holy place as opposed to being carried on the character.
Examples of holy items would be
-Instant teleportation to the holy area (allows the party to instantly escape from combat if things go bad)
-An item which safeguards other members in your party to recover your stuff from going thought the same fate, i.e. raises the party member with no consequence. (only useable by weakened players and breaks upon use)
-An item which reduces the negative effect of being weakened for a set period of time.
Dying again whilst weakened would lead to a permenant Death whilst successful retrival would lead to complete restoration of items and gil.
The player also has the option of waiting at the holy place for 3 days to recover themselves. They would not be able to do anything outside of the area until they recover but it would not cause them to die (although they would lose all of their money and items they had at the time of death), in this place there would be free level 1 armour, tools, weapons etc to help them get back on their feet once they are able to leave.
They could also spend their special currency to reduce the amount of time needed to recover or use the facilities in holy area to earn the special currency like kill low level pests in the holy area (rats,wisps,chigoes), make level 1 tools (using the free level 1 tools available) , gather items for the making of said tools.
After 7 days from the initial death if you have not recovered from being weakened through either waiting at a holy place or recovered your gear then your character will die.
Its not like this perma will ever happen but I think that would be a better way of doing it rather than, you die once and you lose EVERYTHING, that would be like real life and thats boring enough as it is =(^_^)=.