
You've got some really good ideas there. If nothing comes of the permadeath servers I'd still be really happy with at least the achievements. Different colored names is a good one too.I hope the player-base is more open to the compromises that have been suggested; a different colour name displayed until your first death sounds easy to implement (cue lol screenshots of full-wipes with 8x gold names); achievements are very easy to add in. To have some kind of incentive on existing servers (rather than an individual perma-death server) may cause linkshells to come together to challenge content with a lack of death in mind as part of the tactics they use to attempt said content. I would use my main character for initial attempts at new content and an alt that I would try to keep 'Gold' once I had the experience.
Here's another compromise to the OP's concept I considered; if you get a Raise before you exit an instance, the death doesn't count as a perma-death. That gives Raise back some of its functionality, without reducing the 'hardcore' element significantly.
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