Quote Originally Posted by Mjollnir View Post
I hope the player-base is more open to the compromises that have been suggested; a different colour name displayed until your first death sounds easy to implement (cue lol screenshots of full-wipes with 8x gold names); achievements are very easy to add in. To have some kind of incentive on existing servers (rather than an individual perma-death server) may cause linkshells to come together to challenge content with a lack of death in mind as part of the tactics they use to attempt said content. I would use my main character for initial attempts at new content and an alt that I would try to keep 'Gold' once I had the experience.

Here's another compromise to the OP's concept I considered; if you get a Raise before you exit an instance, the death doesn't count as a perma-death. That gives Raise back some of its functionality, without reducing the 'hardcore' element significantly.
You've got some really good ideas there. If nothing comes of the permadeath servers I'd still be really happy with at least the achievements. Different colored names is a good one too.