A perma-death server would never happen, even if 1000 people petitioned for one.

The reason is obvious: The financial gain from a perma-death server cluster would be negative due to the low demand for such a game mechanic. In fact, 90% of people who died the first time (which would probably happen pretty fast) would leave the server and never come back. So the total population that would inhabit the server would be too low to offset the financial cost of both the server cluster themselves and the electricity and maintenance to upkeep them.

This experiment has been tried in the past, with disastrous results. The only way this can possibly work is if the time it takes to get a character to max level is relatively fast, i.e. a day or two.