Results 1 to 10 of 173

Hybrid View

  1. #1
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Because SE is too lazy to make this server. This is the reason and not to mention this is the english forums which se dont care as much about as well.

    Also this game isnt very skill based so whats the point of a permenant death server. Most of the time your death cant be prevented with YOUR OWN SKILL no matter how much like it can in games like diablo 3. In this game your death is prevented through a team effort. You would have to rely on your teammates to not screw up and get you killed. Permenant death would work in others games just not FFXIV. Not to mention how little people who are into final fantasy would even go on to the permanent death server.

    SE IS TOO LAZY TO MAKE A LADDER LET ALONE A PERMANENT DEATH SERVER.

    Are you forgetting about primals and instanced fights were a loss is because everyone died? if youre teammates die then you automatically lose because primals/instances can't be soloed. This is the main reason permenant death wouldnt work because this game is a team effort rather then being affected by solo skill.

    Its also very easy to PK someone in this game too which is another point agaisnt permanant death.

    There is no dodge button. The locked animations/casting also stops you from instantly reacting to death as well.

    PVP server would be a much better idea then a permanent death server.
    (2)
    Last edited by sharazisspecial; 10-02-2012 at 06:28 PM.

  2. #2
    Player
    Nox's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    141
    Character
    Nox Ruo
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    pointless imo.
    (0)

  3. #3
    Player
    Jim01's Avatar
    Join Date
    Jun 2012
    Posts
    6
    Character
    Jackb Quick
    World
    Excalibur
    Main Class
    Archer Lv 50
    Let me offer another suggestion. How about removing the level cap and making a soft level cap so that you can level above 50 but if you die you get brought back all the way down to 50. This way you can have your hardcore risk taking but also get to keep the hard work that you put into your crafts and gear.

    Great post, I appreciate the effort you put into it. But just thinking about perma death makes me cringe.
    (0)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    This actually sounds like an exciting idea. I've played games with perma-death, and they really add to the excitement and involvement you get in a game. There's more emotion involved because there's more at stake. This isn't everyone's cup of tea, that's for sure. And the perma-death servers I was on were very small. But the feeling you get from NOT dying in a close encounter is pretty exhilarating.

    People who've played games like Dayz know what I'm talking about.

    There is only one stipulation I would make As I said before, if you die you are not deleted. You are moved to a regular server.
    I disagree with this suggestion. It'd cause too much confusion with regular servers. I think permadeath should be what it is. Permadeath. You can make other characters in other servers even with a basic subscription.

    My suggestion? Make logging out only possible in safe zones (camps, inns, cities).




    edit: Also, reading through some of the comments, I see 2 types of gamers here:

    1. Gamers that play for the experience.

    2. Gamers that play for EXP.

    See what I did thar?
    (2)
    Last edited by Denmo; 11-09-2012 at 05:09 PM.

  5. #5
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    The more I think about it, the more I like it.

    Mages would have to pair up with other players for sure. Black mages would either have to consider survivability in their gear or keeping their hate completely in check. People wouldn't be able to build glass cannons anymore. Every nuke would be carefully placed. White Mages would be a necessity, and heaven help you all if they die.

    DDs would have to keep their hate in check with the tank. Survivability abilities would be more useful, even in Full Party situations, making showing up as a Lancer instead of Dragoon a smart choice in certain situations.

    Tanks would absolutely have to have the best gear for their level and HP buffs.

    Journeys into dungeons would be careful affairs. Boss fights even moreso.

    To make things fair, drop rates from bosses would have to be a higher %, but reentry timers would be lengthened. In fact, the whole game may have to be adjusted slightly in keeping with the theme of hardcore survival. Less anima, or heck, no teleporting allowed! Players would have get escorts to help them from one town to the next. Solo players could find work being mercenaries and guards. "Five thousand now... plus 15, when we get to Alderaan".

    Crafters would rely on gatherer mats, rather than grab it themselves and risk losing all the levels they earned. Players would probably make multiple characters with specialized roles, so if one dies, they still have the others to back up a new one. After all, what's the point in leveling a craft if you're just going to lose all those levels dying to Ifrit?

    I'm just drooling over the possibilities!
    (0)